
在 CG 工作时,您将面临不同风格和流派的任务,在这里我们将研究恐怖流派。
在第一章中,我们回顾了一些我觉得可怕的图像和视频,然后介绍了通过冥想掌握想法的方法,然后就如何使用这些方法和参考资料设计一个可怕的人物提供建议。
在第二章中,我们将开始使用 Zbrush 来玩一些形状。形状在恐怖中扮演着重要的角色。
在最后 3 章中,我回顾了我为可怕人物建模的过程。我们将从粗略的主要形状到精细的细节。
CGcircuit – Designing a Scary Creature 2
Genre: eLearning
This is the first volume of a 3 volume series on how to create a scary figure.
When working in CG, you will be tasked with different styles and genres, here we examine the genre of Horror.
In the first chapter we go over some images and videos that I find scary, then go over ways to grasp ideas via meditation and then give advice on how to design a scary figure using these methods and references.
In the second chapter we will start using Zbrush to play a bit with shapes. Shapes play an important role in horror.
In the last 3 chapters, I go over my process of modeling the scary figure. We will take the geometry from rough main shapes, to fine details.

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