The Gnomon Workshop – Cleaning Up Scanned Assets for Production with Scott Denton

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了解如何使用 Wrap 3、ZBrush 和 Maya 的组合获取预先存在的扫描资产并快速专业地清理它们。建模师和通才 Scott Denton 的本次研讨会详细介绍了 NYCap3D 使用最先进的摄影测量解决方案 RealityCapture 以及 3D Scan Store 生成的资产创建的扫描的清理。还介绍了 Zoo Tools 的简要预览。

在整个研讨会过程中,Scott 讨论了如何使用 Wrap 3 和 ZBrush 从 3dScanstore 网格传输纹理和置换细节。他还介绍了 Wrap 和 ZBrush 中有助于加快整个工作流程的一些特定设置和基本工具。Scott 教授您需要了解的重要导出选项,并演示了如何在 Maya 中连接纹理以实现值得传递给外观开发艺术家的渲染。一路上包括行业提示的帮助,特别是在外观开发艺术家对建模者的期望方面,以及像专业人士一样组织和命名文件的技巧。

研讨会的最后一部分介绍了如何使用 Mixamo 创建一个快速绑定,从而为使用 Arnold 在 Maya 中的最终渲染赋予角色生命。

本视频教程的目的是让您全面了解扫描清理工作,并为您提供有助于加快工作室工作流程的新技能。最终目标是让您准时回家,同时仍然提供高质量的结果。

使用的软件
Arnold Maya ZBrush R3DS Wrap

Duration 4h 8m Project Files Included MP4

Title: The Gnomon Workshop – Cleaning Up Scanned Assets for Production with Scott Denton

Info:
Discover how to take pre-existing scanned assets and quickly and professionally clean them up using a combination of Wrap 3, ZBrush, and Maya. This workshop by Modeler and Generalist, Scott Denton, details the clean-up of a scan created by NYCap3D using the state-of-the-art photogrammetry ​​solution, RealityCapture, along with assets produced by 3D Scan Store. A brief preview of Zoo Tools is also covered.

Throughout the course of the workshop, Scott discusses how to use Wrap 3 and ZBrush to transfer textures and displacement details from the 3dScanstore mesh. He also goes over some of the specific setups and essential tools inside of both Wrap and ZBrush that help to speed up the overall workflow. Scott teaches the important export options that you need to know and includes a demonstration on how to hook the textures up in Maya to achieve a render worthy of being passed on to a look-development artist. Helpings of industry tips are included along the way, particularly when it comes to what look-dev artists expect of modelers, plus tricks for organizing and naming your files like a pro.

The final portion of the workshop covers how to create a quick rig using Mixamo to bring some life to the character for the final renders using Arnold in Maya.

The goal of this video tutorial is to provide you with a sound understanding of scan clean-up work and provide you with new skills that will help to speed up your workflow in the studio. The ultimate goal being for you to get home on time while still delivering high-quality results.

SOFTWARE USED
Arnold Maya ZBrush R3DS Wrap

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/30114.html

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上一篇 2022年3月16日
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