
为游戏创建纹理有时可能是一个非常复杂且令人困惑的过程。在本课程中,您将在游戏环境纹理基础课程中为由不同材料组成的游戏环境进行纹理处理。首先,您将创建低多边形网格作为工作的基础。接下来,您将对这些网格进行 UV 和烘焙贴图,为纹理打下基础。最后,您将在 Photoshop 中创建自己的风格化纹理。学完这门贴图课程后,您不仅可以对手头的游戏环境进行贴图,而且在未来对不同的材质和环境进行贴图的技能也足够了。所需软件:3DS Max、zBrush、Photoshop、xNormal 可选:Topogun。
Duration 2h 57m Project Files Included MP4
Game Environment Texturing Fundamentals
Info:
Creating textures for games can sometimes be a very involved and confusing process. In this course, Game Environment Texturing Fundamentals you will be texturing a game environment that consists of different materials. First, you will create low polygon meshes to be used as the base of your work. Next, you will UV and bake maps on to those meshes to lay the ground work for texturing. Finally, you will create your own stylized textures in Photoshop. When you’re finished with this texturing course, you’ll not only be able to texture the game environment at hand, but also have sufficient skills to texture different materials and environments in the future. Software required: 3DS Max, zBrush, Photoshop, xNormal Optional: Topogun.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27775.html