
雕刻是每个艺术家都应该拥有的极其强大的工具。在本教程中,Phil Liu 将指导您完成他使用ZBrush雕刻资产的过程,展示他在有机资产方面的各种技术,结合各种工作流程以及为您的雕刻设置令人愉悦的演示场景,因为演示是关键.
无论您是经验丰富的艺术家、学生、业余爱好者还是刚入门的人,都可以阅读本教程并学习一个基本的工作流程,让您可以更快、更高效地工作。今天激发你的创造性思维。
艺术家
Phil Liu 目前是一名在 Valkyrie Entertainment 工作的 3D 艺术家。菲尔为各种游戏做出了贡献,例如战争之影、光环 5、激战 2 以及最近的战神。凭借在 AAA 的工作经验和对细节的敏锐洞察力,Phil 有能力和知识教您在 ZBrush 中雕刻时的一些核心方面。他对超现实主义的关注和对资产构建方式的理解使他擅长使用 ZBrush 创建视觉基准。
Duration 6h Project Files Included MP4
Title: Exp-points – Sculpting a Chimera Skull Phil Liu
Info:
Sculpting is an extremely powerful tool every artist should have in their arsenal. In this tutorial, Phil Liu, will guide you through his process of sculpting assets using ZBrush, demonstrating his various techniques when it comes to an organic asset, combining various workflows as well as setting up a pleasing presentation scene for your sculpts as presentation is key.
Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.
THE ARTIST
Phil Liu is currently a 3D artist working at Valkyrie Entertainment. Phil has contributed to a variety of titles such as Shadow of War, Halo 5, Guild Wars 2 and most recently God of War. With experience working in AAA and a keen eye for attention to detail, Phil has the skill and knowledge to teach you some of the core aspects when it comes to sculpting in ZBrush. His focus on hyper realism and understanding of how assets are build makes him adept at creating visual benchmarks with ZBrush.
CONTENTS
6 Hours
1080p Resolution
References
Alpha Brushes
Custom UI
SOFTWARE
ZBrush
LEVEL
Intermediate
This is not an introduction to ZBrush. Users are expected to be familiar with the software.
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