The Gnomon Workshop – Multi Pass Rendering and Compositing Complete

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在本培训系列中,3D 艺术家 Robby Branham 使用 Maya、VRay 和 Nuke 介绍了基本和高级的多通道渲染和合成技术。这些教程将演示如何更好地控制渲染和合成过程,以显着加快工作流程并为用户提供更好的艺术控制。制作技术包括如何简化渲染层、渲染通道和合成树设置。展示的渲染通道包括点位置、uv、法线、面对比率、环境光遮挡和许多其他。有关于 VRay Light Selects 和 2.5D 重新照明的深入讨论,以帮助微调 2D 环境中的 3D 照明。演示了深度渲染和合成工作流程如何管理复杂数据并提高 3D 渲染管道内的稳定性。

Duration 4h 2m Project Files Included MP4

The Gnomon Workshop – Multi Pass Rendering and Compositing Complete

Info:
In this training series, 3D Artist Robby Branham goes through fundamental and advanced multi-pass rendering and compositing techniques using Maya, VRay and Nuke. Theses tutorials will demonstrate how to gain more control over the rendering and compositing process to dramatically speed up workflows and give users greater artistic control. Production techniques include how to streamline the render layer, render pass, and compositing trees setups. Render passes that are demonstrated include point position, uv, normals, facing ratio, ambient occlusion and many others. There is an in depth discussion about VRay Light Selects and 2.5D relighting to help fine tune the 3D lighting in a 2D environment. Deep Rendering and Compositing workflows are demonstrated on how to manage the complex data and improve stability within the 3D rendering pipeline. There is also a breakdown of the cover art and how the techniques can be applied in a high quality production environment.

Project Files Added June 2019

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