
在本教程系列中,您将学习我个人和专业用于为视频游戏创建道具的 AAA 技术!从遮蔽到最终渲染,我将带您了解我的思考过程,并向您展示我如何使用 Maya、ZBrush 和 Substance Painter 等各种软件来创建:遮蔽、雕刻木材、雕刻树叶、适当的 UV 和包装方法、照明和渲染在虚幻引擎 5 及更多!我的目标是让您对视频游戏的资产/道具创建过程更有信心。
笔记:
本课程面向那些希望进一步了解视频游戏流程并且需要对 Maya、ZBrush、Photoshop、Substance Painter 和 UE5 有基本了解的人员。适用于初学者/中级用户。
你得到什么:
-10+ 小时的录制内容
-15 视频,我回顾了如何创建风格化的幻想道具的过程。
产品概要:
在每个视频中,我都会实时浏览我的过程并解释我的方法和想法。一旦我完成了“如何”,我就会加快视频速度并使用我教过的技术。在加速部分之后,我会谈到我在此过程中遇到的任何陷阱,并解释之前未涵盖的任何内容。
00_Intro:在这个视频中,我查看了这个概念并分解了它的各个部分,并讨论了将其作为一个整体来处理的方法。
01_The_Blockout:在这里我讨论如何处理阻塞模型以及做什么和不做什么。(现场评论视频和加速视频)
02_Preparing_The_Sculpt:我讲了在ZBrush中为雕刻准备blockout模型的具体技术和方法。
03_Sculpting_The_Chest_Pt_01:在这里,我将介绍用于抽取我们的网格以准备雕刻的技术。我还展示了我如何雕刻风格化的木头。(现场评论视频和加速视频)
04_Sculpting_The_Chest_Pt_02:第 1 部分的继续……
05_Sculpting_The_Books:我展示了使用 ZBrush 雕刻简单的风格化书籍是多么容易。
06_Sculpting_The_Papers:我展示了使用 ZBrush 雕刻简单的风格化纸张是多么容易。
07_Sculpting_The_Foliage:在本视频中,我展示了如何仅使用 ZBrush 创建树叶。
08_Unwrapping_Pt_01:在本视频中,我展示了如何在 Maya 中清理抽取的低多边形网格并准备展开。
09_Unwrapping_Pt_02:这是 Pt_01 的延续,并展示了我如何使用 Maya 展开和打包 UV。
10_Texturing_The_Chest_Pt_01:我向您展示了如何使用 Substance Painter 处理风格化资产的开始。
11_Texturing_The_Chest_Pt_02:第 1 部分的继续
12_Texturing_The_Chest_Pt_03:第02部分的继续
13_Texturing_The_Foliage_and_Pages:我向您展示了类似的纹理步骤,但我如何在 Painter 中对树叶进行纹理化,并在 Photoshop 中为页面进行一些简单但有效的手绘。
14_Lighting_&_Rendering_in_UE5:我将向您介绍如何在 UE5 中设置一个非常简单的场景,以及如何设置一些简单的灯光以及设置一个电影摄影机来为道具拍摄一些高质量的渲染。
Duration 10h Project Files Included MP4
Title: Artstation – Stylized Fantasy Prop Tutorial
Info:
Throughout this tutorial series you are going to learn AAA techniques that I use personally and professionally to create props for video games! From blockout to final renders, I take you through my thought process and show you how I use various software like Maya, ZBrush, and Substance Painter to create: blockouts, sculpted wood, sculpting foliage, proper UVs and packing methods, lighting, and rendering in Unreal Engine 5 and more! My goal is to give you more confidence in the asset/prop creation process for video games.
NOTE:
This course is intended for those wanting to further their knowledge of video game pipelines and will require a basic level of understanding in Maya, ZBrush, Photoshop, Substance Painter, and UE5. Intended for beginners/intermediate users.
What You Get:
-10+ hours of recorded content
-15 video of my going over my process for how to create a stylized fantasy prop.
Product Outline:
In each of these videos, I walk through my process in real-time and explain my methods and thoughts. Once I have gone over “How to” I speed the videos up and use the techniques I taught. After the sped up portion, I talk about any pitfalls I ran into along the way and explain anything that wasn’t covered earlier.
00_Intro: In this video I look at the concept and break down it’s individual parts and talk about ways to approach it as a whole.
01_The_Blockout: Here I discuss how to approach a blockout model and what to do and not to do. (Live commentary video & sped up video)
02_Preparing_The_Sculpt: I talk about specific techniques and methods to prepare the blockout model for sculpting in ZBrush.
03_Sculpting_The_Chest_Pt_01: Here I go over techniques for decimating our meshes down to get ready for sculpting. I also show how I sculpt stylized wood. (Live commentary video & sped up video)
04_Sculpting_The_Chest_Pt_02: Continuation of part 1…
05_Sculpting_The_Books: I show how easy it can be to sculpt simple stylized books using ZBrush.
06_Sculpting_The_Papers: I show how easy it can be to sculpt simple stylized pieces of paper using ZBrush.
07_Sculpting_The_Foliage: In this video I show how I create foliage using only ZBrush.
08_Unwrapping_Pt_01: In this video I show how to clean up a decimated low poly mesh in Maya and prepare it for unwrapping.
09_Unwrapping_Pt_02: This is a continuation of Pt_01 as well as show how I approach unwrapping and also packing of the UVs using Maya.
10_Texturing_The_Chest_Pt_01: I show you how I tackle the start of a stylized asset using Substance Painter.
11_Texturing_The_Chest_Pt_02: Continuation of Part 01
12_Texturing_The_Chest_Pt_03: Continuation of Part 02
13_Texturing_The_Foliage_and_Pages: I show you similar steps of texturing but how I approach texturing the foliage in Painter and doing some simple but effective hand painting in Photoshop for the pages.
14_Lighting_&_Rendering_in_UE5: I walk you through how to set up a very easy scene in UE5 and how to set up some simple lights as well as setting up a cinematic camera to take some high quality renders for the prop.
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