
在本课程中,我们将完成从封锁阶段到最终演示创建小型风格化地牢环境的过程。我将指导您完成低多边形资产的建模过程,并向您展示不同的 uving 技术。然后,我们将把我们的资产带到 zbrush,在那里我将展示如何定义您将在此环境中找到的所有材料。我们将使用一些 zbrush 造型来渲染我们可以在 Photoshop 中合成的平铺纹理平面。我将指导您完成为一些资产绘制纹理的过程,以便您可以为其余模型重现此过程。最后,我们将在狨猴中为最终演示设置一个场景。
Duration 1h 14m Project Files Included MP4
Title: 3DMotive – Stylized Dungeon In Maya Volume 1
Info:
In this course we will be going through the process of creating a small stylized dungeon environment from the blockout stage to the final presentation. I will be guiding you through the process of modeling the low poly assets and show you different techniques of uving. We will then take our assets to zbrush where I will be showing how to define all the materials that you will find in this environment. We will use some of the zbrush sculpts to render tiling texture flats that we can composite in Photoshop. I will be guiding you through the process of painting the textures for a few assets so you can reproduce this process for the remaining models. Finally we are going to set up a scene in marmoset for the final presentation. At the end of this course you will be able to create and understand the workflow that I use to create stylized environments like this one.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27635.html