The Gnomon Workshop – Lighting the CG Portrait

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出色的照明是业余肖像渲染和专业肖像渲染之间的区别。在本次研讨会中,CG 主管 Christopher Barischoff 详细介绍了摄影工作室风格的照明设置如何成功用于人物和肖像。他涵盖了经典的摄影和电影照明,并扩展了其在 3D 图形中的实施。利用 Satoshi Takazawa 提供的 Emma 模型 Lighting the CG Portrait 采用与渲染器无关的方法来处理使用 VRay Next 的照明基础知识,涵盖了创建美丽和引人注目的灯光设置的艺术和技术方面。
The Gnomon Workshop – Lighting the CG Portrait
MP4 1920×1080 | Total time: 2h 08m | ENG | Project Files Included

Great lighting is what makes the difference between an amateur portrait render and a professional one. In this workshop, CG Supervisor Christopher Barischoff steps through what makes a photography studio styled lighting setup successful for characters and portraits. He covers classic photographic and cinematic lighting and expands on its implementation in 3D Graphics. Utilizing the Emma model provided by Satoshi Takazawa Lighting the CG Portrait takes a renderer-agnostic approach to the fundamentals of lighting using VRay Next, covering both the artistic and technical aspects of creating beautiful and compelling light setups.

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