
在动画、照明和合成照明简介 TD Alex Corll 分享了他使用 Maya、Arnold 和 Nuke 从头到尾为镜头照明的过程。这包括研究参考图像和评估您的场景、初始场景优化以及有助于加快工作流程的其他提示。他首先使用适当的 HDRI 建立基础照明,然后逐步设置主光、补光和其他重点灯。他讨论了在 Arnold 中使用阻挡器和灯光过滤器的一些技巧,以及添加特定灯光以突出角色并利用场景中的动画。然后,他讨论了使用体积照明增加氛围和真实感。
Duration 1h 48m MP4
Title: The Gnomon Workshop – Introduction to Lighting for Animation with Alexander Corll
Info:
In Introduction to Lighting for Animation, Lighting and Compositing TD Alex Corll shares his process of lighting a shot from start to finish using Maya, Arnold and Nuke. This includes researching reference images and assessing your scene, initial scene optimization, and additional tips to help speed up your workflow. He starts with establishing base lighting using an appropriate HDRI, and progresses to setting up a key light, fill light, and additional accent lights. He discusses some tips for using blockers and light filters in Arnold, as well as adding specific lights to accent the character and leverage animation in the scene. He then discusses adding atmosphere and realism using volumetric lighting. Finally, Alex concludes with an overview of render layers and final image output, including render settings and some basic compositing in Nuke to produce a fully lit, final image.
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