FlippedNormals – How to Retopologize a Full Character with Henning and Morten

FlippedNormals – How to Retopologize a Full Character with Henning and Morten

通过近 5 小时的高质量培训,您将学习如何从头到尾重新拓扑完整角色。我们将介绍如何在 ZBrush 中准备模型、阻止最重要的循环以及如何将所有内容连接起来。这种精确的方法已被用于对异形盟约中的 Xenomorph 等角色进行 retopo 等等。

适用于所有 3D 软件

跟随您最喜欢的 3D 软件,如 Blender、3ds Max 和 Modo!当我们使用 Maya 2018 时,所有其他工具的原理完全相同。只要您知道您的重新拓扑工具是如何工作的,您就应该能够毫无问题地使用您喜欢的 3D 包!

学习如何重新拍摄电影

这种重新拓扑技术是在对拓扑要求非常高的电影行业工作时开发的!一旦你知道了这个方法,你就可以一次又一次地重新拓扑你自己的角色。这是一个可以在任何角色上重复的公式,无论风格和复杂性如何。

专业的UV布局

了解如何快速高效地对完整角色进行 UV 映射,该角色不仅没有拉伸,而且可以在 Mari 中进行纹理处理。当我们完成时,该角色具有非常实用的 UDIM 布局,非常适合 Mari。您还将学习如何将 UV 从一个模型复制到另一个模型,例如牙齿和爪子。

级别:中级/高级

本教程适用于对 3D 软件的工作原理有中等了解的人员,以及希望将其工作提升到新水平的人员。虽然显示了所有步骤,但您应该知道 Maya(或您喜欢的 3D 软件)的工作原理。

Duration 5h Project Files Included MP4

Title: FlippedNormals – How to Retopologize a Full Character with Henning and Morten

Info:
From Start To Finish

With almost 5 hours of high-quality training, you’ll learn how to retopologize a full character from start to finish. We cover how to prepare your model in ZBrush, block out the most important loops and how to connect everything up. This exact method has been used for retopo of characters like the Xenomorph from Alien Covenant, and many more.

For All 3D Software

Follow along in your favourite 3D software, like Blender, 3ds Max and Modo! While we’re using Maya 2018, the principles are exactly the same in all other tools. As long as you know how your retopology tool works, you should be able to follow along with no problem, using your preferred 3D package!

Learn How to Retopo for Film

This technique for retopology has been developed while working in the film industry, where the topology requirements are intense! Once you know this method, you’ll be able to retopologize your own characters time and time again. It’s a formula which can be repeated on any character, regardless of style and complexity.

Professional UV Layout

Learn how to quickly and efficiently UV map a full character, which not only has no stretching, but also will be ready for texturing in Mari. By the time we’re done, the character has a very practical UDIM layout, perfect for Mari. You’ll also learn how to copy UVs from one model to another, like the teeth and claws.

Level: Intermediate/Advanced

This tutorial is made for people with an intermediate understanding of how 3D software works – and who wants to take their work to the next level. While all the steps are shown, it’s expected that you know Maya (or your preferred 3D software) works.

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28174.html

赞 (0)
steven的头像steven
上一篇 2019年2月7日
下一篇 2019年2月7日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部