
第 IV 卷 – 互动,我们将在其中进行戏剧性的烟雾模拟,从倒塌的建筑物中冒出!
我们将首先创建一个复杂的粒子模拟,它来源于破坏缓存并与之交互。从这些粒子中,我们将动态生成体积并对标准的火焰兵碰撞和解算器工作流程进行更改,以便将我们的烟雾模拟推向比我们通常能够做的更进一步。当我们迭代我们的粒子和烟雾模拟时,我们将始终专注于艺术指导以及各种技术策略——包括如何大规模压缩我们写入磁盘的缓存。和往常一样,我们甚至还会通过照明、阴影和渲染来结束我们的工作。虽然本课已经包含了您需要的所有刚体缓存文件,但它也非常适合作为 Applied Houdini Rigids II – Structure Destruction 课程的延续!
Applied Houdini VOLUMES IV – INTERACTION
Info:
Volumes IV – Interaction, where we’ll make a dramatic smoke simulation that billows out from a collapsing building!
We’ll begin by creating a sophisticated particle sim that is sourced from and interacts with a destruction cache. From these particles, we’ll dynamically generate volumes and make changes to the standard Pyro collision and solver workflow in order to push our smoke simulation further than what we’d normally be able to do otherwise. As we iterate over our particle and smoke sims, we’ll always be focusing on art direction as well as various technical strategies – including how to massively compress the caches we’re writing to disk. And as usual, we’ll even finish up by lighting, shading and rendering our work too. Though this lesson already comes with all the rigid body cache files you’ll need, it also works great as a continuation of the Applied Houdini Rigids II – Structure Destruction lesson! So, improve your old work or learn something new with Applied Houdini today!
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