由《神秘海域》工作室的技术美术 Grayson Cotrell 授课,这门 8 周课程将教你如何构建强大的、可用于生产的 Houdini 数字资产(HDAs),并使用 Houdini Engine 将它们无缝集成到虚幻引擎中。
你将学习程序化建模技术、实时破坏工作流程、模块化资源创建、高级着色器设置,以及如何构建干净、便于艺术家使用的工具以提高生产效率。课程还涵盖了设置物理效果、使用碎裂系统,以及优化 HDAs 以供游戏使用。
到课程结束时,你将学会像技术美术一样思考——创建智能、灵活的解决方案,以快速获得结果并在生产中保持稳定。

Duration 24h 17m Project Files Included MP4
Title: DoubleJump Academy – Houdini for Games in Unreal Engine
Info:
Build game-ready procedural assets with HDAs.
Taught by Grayson Cotrell, Dynamics Technical Artist at Naughty Dog, this 8-week course teaches you how to build powerful, production-ready Houdini Digital Assets (HDAs) and integrate them seamlessly into Unreal Engine using Houdini Engine.
You’ll learn procedural modeling techniques, real-time destruction workflows, modular asset creation, advanced shader setups, and how to build clean, artist-friendly tools for efficient production. The course also covers setting up physics, using fracturing systems, and optimizing your HDAs for in-game use.
By the end, you’ll know how to think like a technical artist – creating smart, flexible solutions that deliver fast results and hold up in production.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/55238.html