Applied Houdini – Volumes VI Controlling Magic

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Applied Houdini 是我迄今为止最激动人心的课程之一——第六卷,控制魔法!在本课中,我们将使用各种高级音量操作技术创建一个多层魔法场景。我们将不总是使用 Pyro,而是首先创建程序生成的体积,这些体积看起来很棒,但实际上是在没有模拟的情况下设计的。其中大部分将通过艺术可指导的体积变形来完成,在 VEX 代码中有效地实现了两种不同的稳健技术。除了着色、照明、渲染和合成主题之外,我们还将设计自定义涡流速度场以驱动一些最终模拟。在本课结束时,您将有信心控制任何类型的音量效果,无论是神奇的还是其他的!

Duration 4h 23m Project Files Included MP4

Title: Applied Houdini – Volumes VI Controlling Magic

Info:
Applied Houdini is here with one of my most exciting lessons yet – Volumes VI, Controlling magic! In this lesson we’re going create a multi-layered magical scene using all kinds of advanced volume manipulation techniques. Instead of always using Pyro, we’ll begin by creating procedurally generated volumes that look great but are actually designed without simulation. Much of this will be accomplished via art directable volume deformations, with two different robust techniques implemented efficiently in VEX code. In addition to shading, lighting, rendering, and compositing topics, we’ll also design a custom vortex velocity field in order to drive some final simulations. By the end of this lesson, you’ll have the confidence to control any kind of volume effect, both magical or otherwise!

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