
这个以生产为导向的课程将教您如何通过非常简单易懂的方法获得逼真的火焰和火焰。
在简要介绍了一些理论之后,我们正在深入研究并为我们的好老测试几何朋友 Houdini’s Crag 创建 3 个示例模拟,一个 Torch Flame、一个 Logo Floor Fire 和 Hammer Fire。我们将使用第一个示例开发外观,在第二个示例中通过蔓延的火灾模拟扩展复杂性,并在 Crag 示例中创建一个相当复杂的火灾模拟,包括地板自动着火和一点冲击波。在模拟章节之后,课程分为两种可能的路径,一种用于 Mantra 渲染,另一种首选 Redshift 3D GPU 渲染。最后但并非最不重要的一点是,我将向您展示如何合成和后期处理渲染结果,以及使用哪些自定义技巧使火看起来非常好!
免责声明:渲染时请耐心等待,尤其是Mantra Rendering!!!我为您提供了与我在现实世界生产渲染 (Redshift3D) 中使用的设置相同的设置,并且需要大量的 GPU 渲染能力才能获得快速结果!
This production oriented course will teach you how to get realistic looking fire & flames with very simple and easy to understand methods.
After briefly going through some theory, we are diving right in and create 3 example simulations, a Torch Flame, a Logo Floor Fire and Hammer Fire for our good old test geometry friend, Houdini’s Crag. We going to develop the look with the first example, extend the complexity with a spreading fire simulation in the second example and create a fairly complex fire simulation in the Crag example including the floor catching automatically on fire and a little shockwave. After the simulation chapters, the course splits into two possible paths, one for Mantra Rendering and the other preferred Redshift 3D GPU Rendering. And last but not least, I am going to show you how to composite and post process the rendered results and what custom tricks to use to make the fire look really good! This course contains about 8 hours of content and is supposed to go over multiple days.
Disclaimer: Please bring patience when it comes to rendering, especially Mantra Rendering!!! I am giving you the same settings I use in real world production renderings (Redshift3D) and a good amount of GPU render power is required for a fast result!
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28783.html