
在本教程中,您将学习如何在 Houdini 18 中创建程序化的日本城堡生成工具。
如何使用点实例自动生成内部和外部。
该方法允许添加可以与玩家互动的部分(例如,打开门)
里面有什么?
27 个视频章节(12 小时教程)
Houdini 18 项目文件 <— 不包括
虚幻引擎 4.24 项目文件
PDF 文档(54 页)。
HDA 资产。
Duration 12h Project Files Included MP4
Title: Gumroad – Procedural Japanese Castle in Unreal Engine 4
Info:
In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.
How to automatically generate interior and exterior using point instance.
The method allows to add portions that can interact with the player (e.g., opening the doors)
WHAT’S INSIDE?
27 Video Chapters (12 hours of tutorial)
Houdini 18 Project File <— not included
Unreal Engine 4.24 Project File
PDF Documentation (54 pages).
HDA Asset.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25499.html