3ds max Workflow Game PBR Complete Course

Topics: course addresses the correct workflow for creating models intended for the AR / VR game world, Low Poly PBR.

In this course we will study the new 3ds max chamfer modifier, for the preparation of low poly and high poly models intended for the game and AR / VR and Design world.

We will do the mapping in 3ds max via unwrap and we will study how to correctly export the model for Substance Painter.

Inside Substance Painter we will prepare the various PBR materials and we will study the use of layers, masks, generators, hard surfaces, we will render in Iray and we will see how to export the model for Marmoset Toolbag.

In Marmoset Tolbag we will study how to set the materials, lighting, static rendering, animation and AR / VR player.

The exercise files compatible with 3ds max 2019 and higher are available attached to the lessons.

the compatible exercise files Substance Painter 2018.3.1 and above.

the compatible exercise files Marmoset Toolbag 3.08 and above.

Note: the exercise files are attached to the lesson: 002_Corner Types_3ds max

Note: Some features of the chamfer modifier in 3ds max 2020, are not 100% compatible in 3ds max 2019.

Who this course is for:
Architects, Surveyors, Designers, Students, Teachers, 3D Artists.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/53463.html

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