
道具是玩家在游戏中不可避免地会与之交互的各种对象,从小罐头和纸到展示停止“英雄道具”,如动态机器和陷阱或设备。这些东西为游戏世界增添了活力和活力,并有助于提供背景。在本课程“游戏道具建模基础”中,您将首先学习如何在 3ds Max 和 Zbrush 中为详细的高多边形道具建模。接下来,您将尝试在没有指导的情况下设计道具的未知元素。最后,您将学会在预期的游戏限制范围内工作,以节省时间并提高质量。完成本课程后,您将了解创建高多边形游戏道具的内容并能够自己动手。软件要求:3ds Max 2017、ZBrush。
Duration 4h 21m Project Files Included MP4
Game Prop Modeling Fundamentals
Info:
Props are the various object players will inevitably interact with in games, from small cans and papers, to show stopping “hero props” like dynamic machines and traps or devices. These things add life and energy to game worlds and help provide context. In this course, Game Prop Modeling Fundamentals, you will first learn how to model a detailed high polygon prop inside 3ds Max and Zbrush. Next, you’ll try your hand at designing unknown elements of a prop without guidance. Finally, you’ll learn to work within the expected game constraints to save time and increase quality. When you’re finished with this course, you’ll understand what goes into creating a high poly game prop and be able to do it yourself. Software require: 3ds Max 2017, ZBrush.
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