
在本教程中,您将学习如何使用专业制作环境中使用的建模和 UV 技术创建低多边形实时资产。您还将学习如何烘焙适当的光照/法线贴图以及使用 CrazyBump 和 Photoshop 进一步优化贴图。
3dsmax 和 Maya 的工作知识是首选,但这些原则和技术也可以应用于其他 3D 建模包。
涵盖的主题:
- 使用 Maya 进行低多边形建模
- 使用 Zbrush/3dsMax 创建 UV
- 使用 3dsMax 进行地图烘焙
- CrazyBump 地图提取
- 使用 Photoshop 优化地图
- 3dsMax 视口中的实时预览
包括:
- 3 视频文件
- 最终低多边形网格的 OBJ 文件格式
- 最终高多边形网格的 OBJ 文件格式
- 法线贴图的 TGA 文件格式
- 漫射光照贴图的 TGA 文件格式
时长:3 小时 MP4 视频格式,带英语音频解说
Gumroad – Real-Time Creation For Games Production by Chung Kan
3+ Hours | Video: h264, yuv420p, 1364×1052, 15.00 fps | Audio: aac, 44100 Hz, stereo | 3.12 GB
Genre: eLearning | Language: English | Project files Included
Real-Time Creation For Games Production
In this tutorial you will learn how to create a low poly real-time asset with modeling & UV techniques that are used in a professional production environment. You will also learn how to bake proper lighting/normal maps along with further map refinement with CrazyBump and Photoshop.
A working knowledge of 3dsmax and Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.
Topics Covered:
- Low Poly Modeling with Maya
- UV creation with Zbrush/3dsMax
- Map Baking with 3dsMax
- CrazyBump Map Extractions
- Map Refinement with Photoshop
- Real-Time Previewing in 3dsMax Viewport
Includes:
- 3 Video Files
- OBJ file format of the Final Low Poly Mesh
- OBJ file format of the Final High Poly Mesh
- TGA file format of the Normal Map
- TGA file format of the Diffuse Lighting Map
Duration: 3hr video MP4 format with audio commentary in English
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