
关于建模和雕刻逼真的 Bane Bust 的深入课程
你会学到什么
雕刻肌肉发达的身体
添加皮肤细节、静脉等等
制作 Bane 的酷炫道具,例如 T 恤、面具、手套、腰带
制作具有适当拓扑的硬表面细节以进行干净的细分
学习为不同道具建模的重要技术
制作重新拓扑来自雕刻网格
布尔运算后的清洁拓扑
制作 UV
纹理所有道具以获得逼真的外观
制作定制
材料 身体和手部的纹理皮肤材料
学习不同的技术以添加酷细节、划痕、垃圾、污垢、剥落效果
Marmoset 工具包和 Arnold 的概述渲染过程对于 3ds max
概览 材料配置
灯光属性和位置
解释如何正确设置渲染配置
在 Arnold 中去噪图像
要求
Zbrush、3ds Max基础知识
说明
课程目标
嗨,我的名字是 Oleg,我和我的兄弟 Bogdan 合作完成了这门课程。在本课程结束时,您将能够对高级 Bane 半身像模型进行建模和雕刻,您还将能够从头到尾在 Zbrush 和 3ds Max 中制作逼真的衣服和配饰。此外,您还将学习如何制作适当的拓扑和 UV,在 material painer 3d 中为您的纹理实现逼真的外观,并在 Marmoset Toolbag 4 和 Arnold for 3ds Max 中进行令人惊叹的渲染。
在本课程中,您将学到
Zbrush
– 在本教程中,您将学习如何在 ZBrush 中制作有机模型
– 初始解剖雕刻和精炼
– 添加皮肤细节、静脉等
– 制作 Bane 的酷炫道具,如 T 恤、面具、手套
– 使用 zremesher 制作低多边形模型
3ds最大
– 使用适当的拓扑制作硬表面细节以进行干净的细分
– 学习建模不同道具的重要技术
– 从雕刻网格制作重新拓扑
– 布尔运算后清理拓扑
– 制作紫外线
物质画家
– 纹理化所有道具以获得逼真的外观
– 制作客户材料
– 身体和手的Texturin皮肤材料
– 学习不同的技术来添加很酷的细节、划痕、垃圾、污垢、剥落效果
渲染
– 3ds max 的 Marmoset 工具包和 Arnold 的概述渲染过程
– 概述材料配置
– 光属性和位置
– 解释如何正确设置渲染配置
– Arnold 中的去噪图像
本课程面向
具有 Zbrush 和 3ds Max 经验并希望提高其雕刻、多边形建模、纹理和渲染技能的中级学生和艺术家。
Publshed 04/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 77 lectures (20h 40m) | Size: 20.4 GB
An in depth course on modeling and sculpting realistic Bane Bust
What you’ll learn
Sculpting muscular body
Adding Skin details, veins and many more
Making Bane’s cool props such as t-shirt, mask, gloves, belt
Making hard surface details with proper topology for clean subdivisions
Learning important technics for modeling different props
Making retopology from sculpted mesh
Cleaning topology after boolean’s operations
Making UV’s
Texturing all props for photorealistic looks
Make custome materials
Texturin skin material for body and hands
Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
Overview rendering process for Marmoset toolbag and Arnold for 3ds max
Overview materil configarations
Light properties and placement
Explaine how to properly setup rendering configurations
Denoising image in Arnold
Requirements
Zbrush, 3ds Max basic knowledge
Description
GOAL OF THE COURSE
Hi, my name is Oleg and I did this course in collaboration with my brother Bogdan. At the end of this course you will be able to model and sculpt the advanced Bane bust model, you will also be able to make realistic clothes and accessories in Zbrush and 3ds Max from start to finish. Also you will learn how to make a proper topology and UV’s, achieve a photorealistic look for your textures in substance painer 3d and do a stunning renders in Marmoset Toolbag 4 and Arnold for 3ds Max.
IN THIS COURSE YOU WILL LEARN
Zbrush
– In this tutorial you will learn how to make organic model in ZBrush
– Initial anatomy sculpting and refining
– Adding Skin details, veins and many more
– Making Bane’s cool props such as t-shirt, mask, gloves
– Making low poly model with zremesher
3ds max
– Making hard surface details with proper topology for clean subdivisions
– Learning important technics for modeling different props
– Making retopology from sculpted mesh
– Cleaning topology after boolean’s operations
– Making UV’s
– Texturing all props for photorealistic looks
– Make custome materials
– Texturin skin material for body and hands
– Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
Rendering
– Overview rendering process for Marmoset toolbag and Arnold for 3ds max
– Overview materil configarations
– Light properties and placement
– Explaine how to properly setup rendering configurations
– Denoising image in Arnold
Who this course is for
Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.
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