3ds Max + V-Ray: Car Shading, Lighting + Rendering Course

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欢迎来到这门关于 3D 汽车渲染的课程。在这个完整的课程中,我们将学习如何从头开始完全渲染逼真的汽车。

将使用哪种软件?

我们将使用 3ds Max 和V-Ray 5,但保持一切都非常通用,以便所有这些技术都可以轻松转移到任何其他软件包,例如 Cinema 4d / C4D、Maya、Blender、Corona、Arnold、Octane、RedShift、Eevee 和循环。

这门课程适合谁?

每个至少具有 3D 基础知识的人。本课程不会涵盖操作 3D 软件的全部基础知识,但非常适合雄心勃勃的艺术家,他们一直想渲染逼真的汽车,但不知道如何开始。

我会学到什么?

很多,但最重要的主题包括

  • 如何使用免费的在线资源轻松入门
  • 如何初始化您的 3d 软件和渲染器
  • 如何准备您的汽车模型
  • 如何使用 HDRI
  • 如何解决 HDRI 的常见问题
  • 如何根据自己的喜好修改 HDRI
  • 如何为汽车渲染构建通用照明设置
  • 如何建立外部照明设置
  • 如何建立工作室照明设置
  • 如何使用色调映射来获得真实的结果
  • 如何为汽车渲染构建任何类型的着色器
  • 如何优化着色器
  • 如何为着色器添加逼真的风化
  • 如何使用程序着色器和遮罩
  • 如何准备渲染以进行后处理

本课程结构如何?

本课程分为 4 个不同的部分

  • 准备:我们将讨论整个准备过程。我们将讨论在哪里可以找到有用的在线资源、如何设置基本渲染设置、如何将模型导入您的 3D 软件,然后讨论在处理 HDRI 时需要注意的各个点。
  • 照明:我们将发现为汽车渲染创建我们自己的自定义照明设置的正确方法。我们将介绍整个设置过程,讨论许多渲染引擎中存在的常见问题,通过额外的改进完成我们的设置,并设置适当的色调映射工作流程。
  • 着色:我们将探索与汽车着色相关的所有内容。我们将介绍我们汽车所需的所有不同着色器,从高级汽车油漆着色开始,然后讨论所有其他部件,如灯、轮辋、轮胎、发动机、排气等。您将学习如何从头开始构建所有着色器,以便您可以轻松地为自己的项目重新创建这些步骤。
  • 奖励:在此包含的奖励部分中,您可以找到对汽车渲染很重要的其他信息。我们将介绍您可以下载的场景文件并了解我们如何使用它。此外,不包括 2 节免费奖励课程: – 汽车工作室照明和 V-Ray VFB 到 PSD 工作流程

老师是谁?

自 2009 年以来,我一直是一名专门从事 3D 照明、着色和渲染的数字艺术家。多年来,我参与了无数汽车项目,包括高分辨率静帧渲染和动画。您可以在我最新的 Showreel 或网站中了解我的工作

如果我遇到问题怎么办?

别担心,我是来帮忙的。如果您在想要应用这些技术的课程或项目中遇到任何问题,请联系我,我相信我们可以帮助您!

Duration: 4h 7m | Video: .MP4, 1280×720, 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 3.09 GB
Genre: eLearning | Language: English

Welcome to this course on 3D Car Rendering. In this complete course we will learn how to render a Photorealistic Car completely from scratch.

WHICH SOFTWARE WILL BE USED?

We will be using 3ds Max and V-Ray 5 but keep everything very general so that all those techniques are easily transferable to any other Software Packages such as Cinema 4d / C4D, Maya, Blender, Corona, Arnold, Octane, RedShift, Eevee and Cycles.

WHO IS THIS COURSE FOR?

Everyone who has at least some basic knowledge in 3D. This course won’t cover the total basics of operating your 3D Software but is ideal for ambitious Artists who always wanted to render Photorealistic Cars but have no idea how to start.

WHAT WILL I LEARN?

A lot, but most important topics include

How to use free Online Resources for an easy Start

How to initialize your 3d Software and Renderer

How to prepare your Car Model

How to use HDRIs

How to adress common Issues with HDRIs

How to modify HDRIs to your liking

How to build a universal Lighting Setup for Automotive Rendering

How to build an Exterior Lighting Setup

How to build a Studio Lighting Setup

How to use Tonemapping for realistic Results

How to build any kind of Shader for Car Rendering

How to optimize your Shaders

How to add realistic Weathering to your Shaders

How to use Procedural Shaders and Masks

How to prepare your Rendering for Postprocessing

HOW IS THIS COURSE STRUCTURED?

This course is structured in 4 different parts

Preparation: We will talk about the entire Preparation Process. We will discuss on where to find helpful online ressources, how to set up basic render settings, how to import the model into your 3D Software and then touch on various points that you would need to take note of when dealing with HDRI’s.

Lighting: We will discover the proper way of creating our own Custom Lighting Setup for Car Rendering. We will walk through the whole Setup Process, talk about common Issues that are present in many Render Engines, finalize our Setup with additional Refinements and set up a proper Tonemapping Workflow.

Shading: We will explore everything that is related to shading Cars. We will go through all the different Shaders which we require for our car, starting with advanced Car Paint Shading and talk about all other other parts such as Lights, Rims, Tires, Engine, Exhaust and so on. You will learn how to build all Shaders from scratch so that you can easily recreate those steps for your own Projects.

Bonus: In this included Bonus part you can find additional information which is important for Car Rendering. We will walk through the Scene File which you can download and discover how we can use it. Additionally 2 free bonus lessons are uncluded: – Car Studio Lighting and V-Ray VFB to PSD workflow

WHO IS THE TEACHER?

I have been working as a Digital Artist specialized in 3D Lighting, Shading and Rendering since 2009. Over the years I have worked on countless Automotive Projects including High-Res Stillframe Renderings and Animations. You can get an overview of my work in my latest Showreel or Website

WHAT IF I RUN INTO PROBLEMS?

Don’t worry, I am here to help. If you run into any problems with the course or your projects where you want to apply those techniques on, just contact me and I am sure we can help you out!

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25828.html

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