
角色是大多数游戏的重要组成部分,他们在快速发展的行业中的创作过程永远在适应。在本课程中,为手机游戏角色雕刻,您将学习如何为手机游戏角色创建高质量的 3D 雕刻。首先,您将探索将应用于基础网格的基本解剖雕刻,以获得解剖学上准确但风格化的角色比例。接下来,您将发现硬表面网格创建,您将在其中创建一个参考网格,您将使用 3ds Max 对其进行重新拓扑,以获得一个干净的网格以继续进行。最后,您将学习服装和资产生成,您将使用角色的身体网格在 ZBrush 中创建所有内容。在本课程结束时,您将了解从头开始雕刻角色的一般过程,并牢记移动规格。
Duration 2h 2m With Project Files MP4
Sculpting a Character for Mobile Games
Info:
Characters are an essential part to most games, and their creation process in a fast developing industry, is forever adapting. In this course, Sculpting a Character for Mobile Games, you’ll learn how to create a high quality 3D sculpt for a mobile game character. First, you’ll explore basic anatomy sculpting, which will be applied to a base mesh, to gain anatomically accurate, but stylized proportions for your character. Next, you’ll discover hard surface mesh creation, where you’ll create a reference mesh, which you’ll retopologize using 3ds Max, to gain a clean mesh to progress with. Finally, you’ll learn clothing and asset generation, which you’ll create all inside of ZBrush using the character’s body mesh. By the end of this course, you’ll know the general process for sculpting a character from scratch, with mobile specifications in mind. Software required: ZBrush 4R17, 3ds Max 2015.
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