Designing Spaceships for Games

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深入了解 Jort van Welbergen 如何为《星际公民》和《星际地图集》等游戏设计详细的太空飞船,其中的一切都需要正常运行且有意义。 Jort 展示了他使用 Blender 和 Photoshop 从开始到结束的完整设计过程,包括内部和外部设计。

作为任何设计过程中最重要的部分,研讨会首先对概要进行讨论和分析,目标是实现客户的愿景。从那时起,Jort 开始了研讨会的 2D 草图部分,首先探索形状。他讨论了如何创建思维导图并缩小您的想法范围,然后再以 3D 形式绘制宇宙飞船的外部和内部。

在 3D 建模阶段,Jort 展示了确保所有设计元素功能齐全的重要性,并根据故事、简介和游戏玩法要求正确布置任何移动部件。 Jort 的 3D 工作流程分为几个阶段,其中最大的阶段是外部船体细化。从那时起,他继续充实一切并完善整体外观。研讨会以创建营销效果图结束,以尽可能最好的方式展示设计。

在整个研讨会中,Jort 将讨论他的错误和学习过程,并提供摆脱自己设计项目困境的提示和技巧。这是一个高级教程,针对希望将设计技能提升到新水平的中级概念艺术家。通过完成本次研讨会,您应该很好地了解如何进行自己的车辆设计以及如何在设计时考虑接地元素和形状。

Duration 6h 10m Project Files Included MP4

Title: The Gnomon Workshop – Designing Spaceships for Games

Info:
Take an in-depth look at how Jort van Welbergen designs detailed spaceships for games such as Star Citizen and Star Atlas, where everything needs to work and make sense. Jort reveals his complete design process from start to finish, including both the interior and exterior design, using Blender and Photoshop.

As the most important part of any design process, the workshop begins with a discussion and analysis of a brief, with the goal of achieving a client’s vision. From there, Jort kicks off the 2D sketching portion of the workshop, initially exploring shapes. He discusses how to create a mindmap and narrow down your ideas before moving on to blocking out the exterior and interior of the spaceship in 3D.

During the 3D modeling stage, Jort demonstrates the importance of ensuring all the design elements are functional, with any moving parts laid out properly according to the story, brief, and gameplay requirements. Jort’s 3D workflow is broken into several stages, the biggest of which is the exterior hull refinement. From there, he continues fleshing everything out and perfecting the overall look. The workshop concludes with the creation of marketing renders that showcase the design in the best possible way.

Throughout the workshop, Jort will discuss his mistakes and learning process, and offer tips and tricks for getting unstuck in your own design projects. This is an advanced tutorial aimed at mid-level concept artists who want to push their design skills to the next level. By completing this workshop, you should have a good understanding of how to approach your own vehicle designs and how to think about grounding your elements and shapes while designing.

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