
1. 简介
在课程开始时,您将学习基础知识:每个工具的作用、如何使用不同的窗口以及 Substance Painter 工作原理的基本知识,为接下来的学习体验打下良好的基础。
2. 开始项目的原则
我们首先学习 Substance Painter 的操作方式以及如何准备好模型,确保避免常见的错误。我们还将在此过程中学习一些使用 UV 映射和展开的实用技巧。
3. 第一个项目:钢锅
掌握基础知识后,我们将开始一个实际项目。我们将在 Substance Painter 中为钢锅添加纹理,在 Marmoset Toolbag 中展示我们的作品,并在此过程中学习使用 Marmoset 的基础知识。
4. 军帽项目
准备在 Substance Painter 中开始军帽项目!首先,检查模型的 UV。导入它,烘焙网格贴图,并调整显示设置。然后,深入研究皮革、金属和织物等制作材料。添加很酷的接缝和针脚以增加细节。使用 Substance Sampler AI 将图像转换为材质。完成,导出纹理,并在 Marmoset Toolbag 中看到您的创作大放异彩!
5. 北欧斧项目
让我们见识一下 Substance Painter 的魔力! 首先,设置模型并检查其 UV。然后,导入它、烘焙网格图并调整显示设置。通过为手柄和金属头添加细节,深入了解有趣的部分。创建很酷的木材和金属材料,添加画龙点睛的效果,并导出纹理。在 Marmoset Toolbag 中看到您的创作大放异彩。通过将材料转移到低多边形模型进行更进一步,并在虚幻引擎中检查最终使用阶段!
6. Scifi Blade 项目
为 Project Scifi Blade 冒险做好准备!首先设置模型并使用重叠方法进行 UV。然后,开始行动 – 导入模型、烘焙网格图并微调显示设置。获得刀片和手柄的动手制作细节。开发手柄的材料,包括塑料和钢漆纹理。使用基础和分层材料深入了解刀片。使用表面贴花和文字提升您的设计,导出您的纹理,并通过 Marmoset Toolbag 渲染见证您的创作。7
. Scifi Blade Project
您准备好为环境资产添加纹理了吗?让我们从空调开始。我们将首先为 Substance Painter 准备模型,设置场景,然后深入了解我们的创作过程。
本节的亮点是使用 Photoshop 创建自定义蒙版,为我们的作品增添一丝真实感。在 Substance Painter 中完成纹理处理并获得出色的空调材质后,是时候在 Marmoset Toolbag 中展示我们的创作了。8.
狙击枪
我们要制作一把很酷的狙击枪!处理纹理可能很棘手,但我们将在 Substance Painter 中处理细节。我们还将学习如何使用新方法为木材、金属和塑料等材料创建枪支设计。之后,我们将使用 Marmoset 使我们的狙击枪看起来更酷。猜猜怎么着?有一个关于虚幻引擎的额外章节。我们将向您展示如何在虚幻引擎中设置纹理以获得额外的效果。准备好开始了吗?
File Size: MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 48000 Hz, 2 channels | Duration: 23h 50m | 5.75 GB
Genre: eLearning | Language: English
Welcome to the Substance Painter Master course!
23hours narrated Substance Painter Tutorial with 6 Project
Guided by instructor Mehdi Beheshti, a seasoned professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.
1. Introduction
At the beginning of the course, you’ll learn the basics: what each tool does, how to use different windows, and the essentials of how Substance Painter works, giving you a solid start for the rest of the learning experience.
2. Principle of Starting Projects
We start by learning how Substance Painter operates and how to get our models ready, making sure to avoid common mistakes. We’ll also pick up some handy tips for working with UV mapping and unwrapping along the way.
3. First Project: Steel Pot
Once we’ve got the basics down, we move on to a practical project. We’ll texture a steel pot in Substance Painter, show off our work in Marmoset Toolbag, and along the way, pick up the basics of using Marmoset.
4. Military Hat Project
Get ready to start the military hat project in Substance Painter! First, check your model’s UV. Import it, bake the mesh maps, and tweak display settings. Then, dive into crafting materials like leather, metal, and fabric. Add cool seams and stitches for detail. Use Substance Sampler AI to turn images into materials. Finish up, export your textures, and see your creation shine in Marmoset Toolbag!
5. Nordic Axe Project
Let’s see some Substance Painter magic! First, set up your model and check its UV. Then, import it, bake mesh maps, and tweak display settings. Dive into the fun part by adding details to the handle and metal head. Create cool wood and metal materials, add finishing touches, and export your textures. See your creation shine in the Marmoset Toolbag. Take it further by transferring materials to a low-poly model and check it out in Unreal Engine for the final use stage!
6. Scifi Blade Project
Gear up for Project Scifi Blade adventure! Begin by setting up your model and use the Overlap method for UV. Then, jump into the action – import your model, bake mesh maps, and fine-tune display settings. Get hands-on crafting details for both the blade and handle. Develop materials for the handle, including plastic and steel-painted textures. Dive into the blade with base and layered materials. Elevate your design with surface decals and text, export your textures, and witness your creation in all its glory with a Marmoset Toolbag render.
7. Scifi Blade Project
Are you ready to texture an environment asset? Let’s kick things off with an air conditioner. We’ll begin by prepping the model for Substance Painter, setting up the scene, and diving into our creative process.
A highlight of this section is creating a custom mask using Photoshop, adding a touch of realism to our work. Once we’ve completed the texturing process in Substance Painter and achieved a fantastic air conditioner material, it’s time to showcase our creation in Marmoset Toolbag.
8. Sniper gun
We’re going to make a cool sniper gun! Handling the textures can be tricky, but we’ll manage the details in Substance Painter. We’ll also learn about creating designs for the gun using new methods for materials like wood, metal, and plastic. After that, we’ll use Marmoset to make our sniper gun look even cooler. And guess what? There’s a bonus chapter on Unreal Engine. We’ll show you how to set up textures in Unreal Engine for an extra touch. Ready to dive in?
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/51061.html