Experience Points – Creating Trim Sheets in Substance Designer by Keegan Keene

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Substance Designer 是当今最通用的程序之一,Trim Sheets 是任何视频游戏开发流程中不可或缺的一部分。Keegan Keene 一步一步地引导您完成仅使用 Substance Designer 创建装饰板的过程、装饰板的使用以及最终演示。

对于环境艺术家来说,装饰板是您的武器库中的基本工具。它加快了迭代时间,允许快速更改,甚至可以让您使用一个纹理来纹理整个场景。您将在本教程中学习的技术将使您能够开始创建自己的装饰板并将它们应用到您的项目中。

无论您是经验丰富的艺术家、学生、业余爱好者还是刚刚起步的人,都可以阅读本教程并学习一个基本的工作流程,让您工作得更快、更高效。今天为您的创意思维加油。

Duration 2h 30m Project Files Included MP4

Title: Experience Points – Creating Trim Sheets in Substance Designer by Keegan Keene

Info:
Substance Designer is one of the most versatile programs around today and Trim Sheets are an integral part of any video game development pipeline. Step by step, Keegan Keene, walks you through the process of creating a trim sheet using only Substance Designer, utilization of the trim sheet, as well as final presentation.

For the Environment Artist, trim sheets are a fundamental tool in your arsenal. It speeds up iteration time, allows for rapid changes and can even allow you to texture an entire scene with one texture. The techniques you will learn in this tutorial will enable you to start creating your own trim sheets and begin applying them to your projects.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

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