
学习使用Blender、Unreal Engine 5 和Substance Painter创建高质量的 3D 环境
你会学到什么
- 学习从头到尾创建高质量的 3D 环境
- 在Blender中学习 3D 建模
- 学习在Substance Painter中创建逼真的纹理
- 在 Substance Painter 中使用智能蒙版和材质
- 虚幻引擎5中的关卡设计、合成和光照
描述
大家好,欢迎来到这个新课程。在本课程中,我们将介绍使用 Unreal Engine 5、Blender、Substance Painter 创建这个摩洛哥 Riad 环境的整个过程。
我们将在 Blender 中进行建模,使用 Substance Painter 进行纹理化,并在 Unreal Engine 5 中设置场景、光照和材质。
你会得到
1. 33个全高清视频讲座,带音频评论。
2.与课程相关的所有文件,包括.blend文件、虚幻项目文件、substance文件、参考图像、纹理等。
使用的软件——(BLENDER, Substance Painter, Unreal Engine 5)
所有建模都将在 Blender 中完成,但是,所使用的技术是通用的,可以在任何其他 3D 建模包中复制。材质和纹理将使用 Substance Painter 创建。关卡艺术、光照和合成将在虚幻引擎 5 中完成。
在本课程中,您将学习创建您在图像和预告片中看到的最终结果所需知道的一切。相同的技术几乎可以应用于任何类型的环境。本课程的主要重点是教授我们如何创建多个资产并将它们组合起来以创建更大的场景。
本课程有超过 9 小时的内容!(所有视频都有音频评论)
我们将一起复习本课程的每一步,不会跳过任何内容。该课程没有任何时间流逝,因此您可以轻松完成每一步。
我们将从收集一些参考资料开始,以获得一些初步的想法和场景的氛围。我们将在一个名为 PureRef 的免费程序中排列这些参考图像。在此之后,我们将进入 BLENDER 并开始对我们的资产进行一一建模。我们将对您在预告片和图像中看到的所有资产进行建模。我们将创建不同的拱形件、柱子、阳台、门、窗等。在我们对所有主要资产进行建模后,我们会将它们导出到 Substance Painter 以对其进行纹理处理。
在纹理化之后,我们将移至虚幻引擎 5 并在那里设置我们的场景和照明。我们将利用虚幻引擎 5 的新功能(例如 LUMEN)在我们的场景中获得逼真的光照和全局光照。然后我们将花更多时间为我们的场景创建小道具,以进一步增强场景的外观。我们将通过设置不同的摄像机角度为我们的作品集拍摄高分辨率屏幕截图、一些后期处理和合成来结束本课程。
这门课程是为谁准备的?
具有建模、纹理基础知识并想学习如何创建环境的学生。本课程中的所有内容都将详细解释,但对软件的一些先验知识会有所帮助。
本课程适用于谁
具有建模、纹理基础知识并想学习如何创建环境的学生。本课程中的所有内容都将详细解释,但对软件的一些先验知识会有所帮助。
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 7.5 GB | Duration: 9h 4m
Learn to create a High-Quality 3D environment using Blender, Unreal Engine 5 and Substance Painter
What you’ll learn
- Learn to create a High-Quality 3D environment from Start to Finish
- Learn 3D modelling in Blender
- Learn to create realistic textures in Substance Painter
- Using Smart Masks and Materials in Substance Painter
- Level Design, Composition and Lighting in Unreal Engine 5
Description
Hello Everyone and welcome to this new course. In this course, we will go over the entire process of creating this Moroccan Riad environment using Unreal Engine 5, Blender, Substance Painter.
We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.
You will get
- 1. 33 Full HD video lectures with AUDIO commentary.
- 2. All the files related to the course including .blend files, unreal project files, substance files, reference images, textures etc.
SOFTWARES USED – (BLENDER, Substance Painter, Unreal Engine 5)
All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment. The main focus of this course is to teach how we can create multiple assets and combine them to create a larger scene.
This course has over 9 hours of content! (All the videos have audio commentary)
We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapses so that you can follow every step easily.
We will start by gathering some references to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called PureRef. After this we will move onto BLENDER and start modelling our assets one by one. We will model all the assets that you can see in the trailers and images. We will be creating different arch pieces, pillars, balcony, doors, windows etc. After we have modelled all our main assets we will export them to Substance Painter to texture them.
After texturing we will move to Unreal Engine 5 and set up our scene and lighting over there. We will make use of the new features of Unreal Engine 5 such as LUMEN to get realistic lighting and Global Illumination in our scenes. Then we will spend some more time creating small props for our scene to further enhance the look of the scene. We will end this course with setting up different camera angles taking High-Res screenshots for our portfolio, some Post-Processing and compositing.
Who is this course for?
Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
Who this course is for
Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
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