Creating a Pokedex in Blender and Substance Painter

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大家好,我的名字是 Aniket Rawat,我是一名 3D 艺术家,喜欢制作逼真的高质量 3D 道具和资产。在本课程中,我将带您完成从开始到结束创建图鉴的整个过程。

我们将从 Blender 中的 Pokedex 建模开始,我们将利用硬表面技术并学习很多关于布尔和斜角修改器以及一般多边形建模的知识。我们将学习如何解决在使用布尔值时出现的各种故障和阴影问题。
然后,我们将模型导出到 Substance Painter 并开始为我们的模型烘焙网格贴图,之后我们将开始对模型进行纹理处理。我们将学习如何使用 Substance 中的不同功能(如智能蒙版、智能材质等)为我们的模型创建逼真的纹理。

在 Substance Painter 中完成纹理处理后,我们将把模型带回 Blender 并进行渲染。我们将设置材质、照明和相机。我们还将学习如何使用 HDRI。我将使用 Cycles 渲染场景。
本课程适合所有想要提升技能并对 Blender 和 Substance Painter 有基本了解的人。

Duration: 3h 4m | Video: .MP4, 1280×720, 30 fps | Audio: AAC, 48 kHz, 2ch | Size: 1.82 GB
Genre: eLearning | Language: English

Hi everyone, My name is Aniket Rawat and I am a 3D artist who likes to create realistic and high quality 3D props and assets. In this course, I will take you through the entire process of creating a Pokedex from Start to Finish.
We will start with modelling the Pokedex in Blender and we will make use of the Hard Surface techniques and learn a lot about Boolean and Bevel modifiers and general poly modelling. We will learn how to solve various glitches and shading issues that occur while working with Booleans.
Then after that we will export our model to Substance Painter and start by baking mesh maps for our model, after that we will start to texture our model. We will learn how to create realistic textures for our models by using different features in Substance like Smart Masks, Smart Materials etc.
After we finish with texturing in Substance Painter we will take our model back to Blender and render it. We will setup the material, lighting and the camera. We will also learn how to use HDRIs. I will be rendering the scene using Cycles.
This course is for everyone who wants to upgrade their skillset and have a basic understanding of Blender and Substance Painter.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25901.html

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