
学习使用Blender和Substance Painter来创建您可以引以为豪的出色游戏就绪资产。本课程将带您从头到尾进行3D建模,uv展开和为可用于游戏的Katana进行纹理化。您将需要Blender和Substance Painter来完成整个课程。最后,您将准备好将令人惊叹的3D资产导入到您选择的游戏引擎中。
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + .srt | Duration: 18 lectures (2h 7m) | Size: 1.33 GB
Learn to use Blender and Substance Painter to create premiere game-ready assets that you can be proud of.
What you’ll learn:
You’ll learn how to model and texture a game-ready asset in Blender 2.8 and Substance Painter
You’ll learn good practices for managing topology
You’ll learn how to uv-unwrap
You’ll learn how to bake texture maps from a highpoly mesh
Requirements
Some navigational experience with Blender 2.8 is recommended
You’ll need both Blender 2.8 and Substance Painter
Description
This course takes you from beginning to finish on 3D modelling, uv-unwrapping, and texturing a game-ready Katana. You will need Blender and Substance Painter to complete this entire course. At the end you will have a stunning 3D asset ready to be imported into your game engine of choice.
Learn a complete workflow of creating game assets
Become confident in your 3D modelling and texturing skills
This course is intended for novice-intermediates, but all skill levels are welcome.
Who this course is for
Beginner 3D artists ready to work on game assets
Game Developers wanting to learn how to create killer 3D game art

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