
本教程是关于Maya中用Python绑定角色嘴唇下巴动画The Gnomon Workshop – Rigging The Jaw with Python in Maya,时长:4小时46分,大小:2.6 GB,MP4高清视频格式,教程使用软件:Maya,附源文件,作者:Arturo Coso,共11个章节,语言:英语。
说到角色绑定就会很自然想到是很复杂。在这个4.5小时的Maya使用Python的课程中,《爱、死亡与机器人》中的动画师Arturo Coso将分享其中的秘密。
Arturo采用了一种非常可行的绑定方法,详细介绍了如何创建一个完全可重建的角色下巴绑定。虽然这些类型的绑定通常需要大量的对象和节点,但如果是手动完成,这根本没有效率。Arturo的方法展示了如何使用指令来创建绑定。你将跟随他在Python中逐行编写带有独立唇密封的下巴绑定的代码。绑定的创建按方法分为几个部分,以使学习过程尽可能简单。本课程让你可以跟着一起为任何3D人物模型创建自己的下巴绑定。本课程中使用的具体模型是由才华横溢的David Barrero制作的,可以在他的个人资产商店中购买。
Duration 3h 46m Project Files Included MP4
Title: The Gnomon Workshop – Rigging The Jaw with Python in Maya
Info:
When it comes to rigging, a jaw rig can get complicated very quickly. Being able to rig a jaw that works for a variety of scenarios — and is rebuildable — is an essential skill in production. One that Arturo Coso, a Rigger on Love, Death & Robots, shares the secrets to in this 4.5-hour workshop for Maya using Python.
Taking a production-approved approach to rigging, Arturo details how to create a completely rebuildable jaw rig. While these types of rigs often require lots of objects and nodes, this is simply not efficient when done manually. Arturo’s approach shows how to create the rig using guides. You’ll follow along as he codes in Python, line by line, the jaw rig with an independent lip seal. The rig creation is divided into sections by methods, to make the learning process as easy as possible.
This workshop is taught so that you can follow along to create your own jaw rig for any 3D character model. The specific model used in this workshop is by the talented David Barrero and is available to purchase in his personal asset store.
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