
在本次研讨会中,环境艺术家 Olivier Dubard 使用各种软件(包括 SketchBook Pro、Maya、Photoshop、ZBrush、Mari、V-Ray 和 Nuke)完成了从概念到完成构建环境的过程。这些章节展示了如何成为一名全面的电影环境艺术家,正如 Olivier 从最初的 2D 草图到逐步完成完整镜头的过程。他解释了他的概念、建模、纹理、lookDev、照明、预合成、绘画和快速遮罩绘画的工作流程。对于那些希望探索专业管道以快速有效地构建环境的人来说,这个标题提供了无数的技巧和技巧。
Duration 1h 51m MP4
Environment Creation for Film and Cinematics
Info:
In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook Pro, Maya, Photoshop, ZBrush, Mari, V-Ray and Nuke. These chapters demonstrate what it takes to be a well rounded environment artist for film, as Olivier goes from an initial 2D sketch, to the step-by-step finalizing of a full shot. He explains his workflow for concepting, modeling, texturing, lookDev, lighting, precompositing, paintovers and quick mattepainting. For those looking to explore a professional pipeline for quick and effective environment construction, this title offers a myriad of tips and techniques.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/26720.html