
在本课程中,讲师 Stephen Wells 将介绍完成他的下一代兽人角色的过程,同时向您展示 ZBrush 中使用的一些工具、技巧和工作流程方法。此外,他还将介绍 Marmoset 中的渲染过程,为这个角色创建最终图像。
关于导师:
Stephen Wells 是角色、道具、车辆、武器和环境的专家 3D 建模师,并为游戏制作创建了高多边形和低多边形资产。他在使用 3ds Max、Maya、Photoshop、Zbrush、Mudbox、Topogun 和 XNormal 为多种不同类型(奇幻、科幻、战斗、超级英雄、恐怖等)创建各种游戏资产方面拥有 20 多年的经验。作为一名热情的讲师,他喜欢制作各种主题的视频教程,包括 Zbrush、3DS Max、Topogun、Roadkill 等等,以帮助学生提高技能。
Learn the full sculpting and texturing process for creating this next-gen orc creature using 3ds Max and ZBrush!
Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.52 GB | Duration: 8h 42m
What you’ll learn
Learn the complete sculpting and texturing workflow for this Orc character
Learn to use ZBrush and 3ds Max to create a fantastic character model
Learn basic presentation techniques inside of Marmoset
Requirements
3ds Max, ZBrush, and Marmoset
A working knowledge of 3ds Max and ZBrush
Description
In this course, instructor Stephen Wells will be walking through the process of finishing his Next Gen Orc character while showing you some tools, tips, and workflow methods used within ZBrush. In addition, he will also be covering the rendering process within Marmoset to create a final image for this character.
About the Instructor:
Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, Zbrush, Mudbox, Topogun, and XNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects including Zbrush, 3DS Max, Topogun, Roadkill, and many more to help students better their skillsets.
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