Realistic 3d Female Face

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您将学习如何在 Maya 中将基础网格变成逼真的脸!了解从 zbrush 中的第一个笔刷笔划到 maya 中最终逼真的渲染的完整工作流程。在本课程结束时,您将能够使用简单而强大的技术,从参考到完成的 3d 模型创建自己的角色 vfx/游戏角色。我们将专注于角色的面部和服装,尤其是面部因为它通常是最复杂和最重要的部分。它将允许我们讨论诸如面部解剖学、微观细节、服装重新拓扑等主题,以及如何解决您在工作中遇到的常见纹理挑战。涵盖整个过程我们开始讨论如何在 photoshop 面部解剖学中对齐参考,然后在 maya 中准备我们的模型并将其导入 zbrush,涵盖所有特定步骤和设置。从那里我们将使用可平铺贴图结合 texturingxyz 贴图为角色皮肤提供细节,您将学习使用智能蒙版显着加速纹理化的强大技术。完成皮肤细节后,我们开始使用填充层在颜色贴图上创建颜色贴图,一次一层。您还将了解如何创建简单而强大的粗糙度贴图以使您的角色流行。皮肤着色变得简单完成所有基础贴图的第一遍后,我们将纹理导入 Arnold,我们将在其中设置皮肤着色器。皮肤着色可能是一个极其复杂的过程,所以我们一定要让它简单易懂。完成第一遍皮肤着色后,这是角色融合在一起的步骤。我们还使用 FlippedNormals Eye 工具包,让角色感觉真正生动。专业且经过测试的纹理工作流程您将学习专业的雕刻相似方式、在 zbrush 中导出贴图、在 Substance Painter 中进行纹理处理、使用 xgen 制作头发和在 arnold 中为皮肤和头发进行外观开发,涵盖 Painter 中的纹理以及 Arnold 中的皮肤着色。这是一种快速且经过行业验证的工作方式,为您未来的所有角色提供了坚实的框架。技能水平角色面部创建非常适合对 zbrush、Maya 和 Substance 有中等了解的 3D 艺术家。谁有兴趣将他们的角色设计提升到一个新的水平!我们建议您知道如何使用 Substance Painter、Maya 和 zbrush,因为我们专注于纹理和着色工作流程,而不是通过功能 AZ。

Published 5/2023
Created by kelechi John
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 62 Lectures ( 33h 49m ) | Size: 30.6 GB

3D SCULPTING, 3D TEXTURING, 3D RENDERING, 3D MODELLING

What you’ll learn
Alighing reference in Photoshop for sculpting
Exporting models from ZBrush and importing them into Substance Painter
Setting up Smart Masks for an efficient workflow
Using baked masks in Substance Painter
Building a color map step by step
Learning some anatomy structure of the head
Creating eyebrows, eyelashes and long hairs with Xgen for Maya
Skin shading in Arnold
Working with marvelous Designer
Retopology in Marvelous Designer
Texturing the jacket in substance painter

Requirements
ADOBE PHOTOSHOP
AUTODESK MAYA
MAXON ZBRUSH
XGEN FOR MAYA
ADOBE SUBSTANCE PAINTER

Description
PRODUCT DESCRIPTIONIn this realistic female face, you’ll learn how to turn a base mesh into a realistic face in maya! Learn the full workflow from the first brush stroke in zbrush to the final realistic render in maya. By the end of this course, you’ll be able create your own characters vfx/game character from reference to finished 3d model, using simple and powerful techniques.We’ll be focusing on the face and clothing of the character but particularly the face since it’s commonly the most complicated and important part. It’ll allow us to talk about topics such as facial anatomy, micro detailing, garment retopology, and how to solve common texturing challenges you’ll encounter in your work.Covering the Full ProcessWe’re starting talking about how to align reference in photoshop Facial AnatomyThen prepping our model in maya and importing it zbrush, covering all specific steps and settings. From there we’ll give the character skin details using tileable maps in combination texturingxyz maps, you’ll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we’re starting on the color map using fill layers, creating the color map one layer at a time. You’ll also understand how to create simple and powerful roughness maps to make your characters pop.Skin Shading Made SimpleHaving done the first pass on all the base maps, we’re bringing the textures into Arnold, where we’ll set up the skin shader. Skin shading can be an incredibly complicated process, so we’ll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We’re also using the FlippedNormals Eye kit, to make the character feel truly alive.Professional and Tested Texturing WorkflowYou’ll learn a professsional way of sculpting likeness,exporting maps in zbrush, texturing in substance painter, working with xgen in creating hair and look develop for skin and hair in arnold, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.Skill LevelCharacter Face creation is perfect for 3D artists with an intermediate understanding of zbrush, Maya, and Substance. And who are interested in taking their character design to the next level! We recommend that you know how to use both Substance Painter, Maya and zbrush, as we’re focusing on texturing and shading workflows, instead of going through features A-Z. What You’ll LearnAlighing reference in Photoshop for sculptingLearning some anatomy structure of the headExporting models from ZBrush and importing them into Substance PainterSetting up Smart Masks for an efficient workflowUsing baked masks in Substance PainterBuilding a color map step by stepMaking a roughness mapExporting maps from Substance PainterExporting displacement maps from ZBrushCreating eyebrows, eyelashes and long hairs with Xgen for MayaSkin shading in ArnoldHow to use a tested and simple texturing workflowWorking with marvelous Designer Create jacket and t-shirtRetopology in Marvelous DesignerImporting to zbrush and sculpting detailsTexturing the jacket in substance painterLook dev in Arnold62 Video Tutorialsscene files (Maya)34 hours ( video  content)SOFTWARE USEDAdobe PhotoshopMaxon zbrushSubstance PainterMarvelous DesignerMaya 2019

Who this course is for
INTERMEDIATE
ADVANCED

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/43691.html

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