Houdini 18 – Procedural Prop Modeling – Skate Ramp

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在这个迷你课程中,我们将学习使用 Houdini 18 构建程序道具,并了解一系列帮助我们程序建模和生成 uv 的技术。然后,我们会将所有内容打包到数字资产中,这样我们就可以对我们的 Ramp 模型进行无限变化,并为在 Mixer 2020 中进行纹理准备。一旦我们从 Houdini 中烘焙和导出所有内容,我们将学习如何使用 Mixer 2020 从接地。我们将学习在 Mixer 2020 中创建干净的纹理层、放置贴花并将瑕疵元素应用到我们的渐变模型。一旦我们完成了渐变模型,我们将把它放入 Unity 和 Unreal 并使用材质和照明进行设置.在课程结束时,您将对使用 Houdini 18 进行程序建模以及如何使用 Mixer 2020 进行纹理处理有深入的了解。

Last updated 6/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.60 GB | Duration: 4h 19m

Create a Procedural Skate Ramp with Houdini 18, Mixer 2020, Unity and Unreal!

What you’ll learn
Learn how to model Procedural Props with Houdini 18
Learn how to use the Free 3D Painter, Mixer 2020
Learn how to Bake Textures using Houdini 18
Learn how to set up your Props in Unity and Unreal
Requirements
Basic Knowledge of Houdini Interface
Basic Knowledge of Unity or Unreal Interface
Installed the Mixer 2020 Application
Description
Throughout this mini course we will learn to build a procedural prop with Houdini 18 and look at a bunch of techniques that help us procedurally model and generate uvs. We then will wrap everything up into a Digital Asset so we can make unlimited variations of our Ramp model and prep them for texturing in Mixer 2020.Once we bake and export everything out from Houdini, we will then learn how to use Mixer 2020 from the ground up. We will learn to create clean texture layers, place decals, and apply imperfections elements to our ramp model in Mixer 2020. Once we are finished with our Ramp model we will then get it into Unity and Unreal and get it set up with materials and lighting.By the end of the course you will have a solid understanding of modeling procedurally with Houdini 18 and how to use Mixer 2020 for texturing.

Overview

Section 1: Getting Set Up!

Lecture 1 Section Introduction

Lecture 2 Requirements for this Course

Lecture 3 Creating a Houdini Project

Lecture 4 Creating a Unity Project

Lecture 5 Creating an Unreal Project

Lecture 6 Section Conclusion

Section 2: Houdini Basics – User Interface

Lecture 7 Section Introduction

Lecture 8 Houdini User Interface – Main Menu

Lecture 9 Houdini User Interface – Shelves

Lecture 10 Houdini User Interface – Scene View

Lecture 11 Houdini User Interface – Scene View Configurations

Lecture 12 Houdini User Interface – Toolbox

Lecture 13 Houdini User Interface – Operation Toolbar

Lecture 14 Houdini User Interface – Display Options

Lecture 15 Houdini User Interface – Network Editor

Lecture 16 Houdini User Interface – Parameter Editor

Lecture 17 Houdini User Interface – The Playbar

Lecture 18 Houdini User Interface – Cook Controls

Lecture 19 Houdini User Interface – Customizing your Desktop

Lecture 20 Installing the Side FX Labs Toolkit

Lecture 21 Creating Houdini Projects

Lecture 22 Houdini Contexts

Lecture 23 Section Conclusion

Section 3: Creating the Ramp

Lecture 24 Section Introduction

Lecture 25 Building the Initial Ramp Angle

Lecture 26 Building the Ramp Geo

Lecture 27 Building the Coping

Lecture 28 Building the Deck

Lecture 29 Building the Railing

Lecture 30 Section Conclusion

Section 4: Exporting and Baking

Lecture 31 Section Introduction

Lecture 32 Creating the High Resolution Mesh

Lecture 33 Assigning Color ID’s

Lecture 34 Baking our Maps

Lecture 35 Exporting the Game Mesh

Lecture 36 Section Conclusion

Section 5: Texturing the Ramp

Lecture 37 Section Introduction

Lecture 38 Getting Familiar with Mixer 2020

Lecture 39 Creating the Wood Layer

Lecture 40 Creating the Metal Layer

Lecture 41 Adding Decals

Lecture 42 Creating the Dust Layer

Lecture 43 Saving Smart Materials

Lecture 44 Exporting our Textures

Lecture 45 Section Conclusion

Section 6: Importing into Unity & Unreal

Lecture 46 Section Introduction

Lecture 47 Import into Unity

Lecture 48 Import into Unreal

Lecture 49 Section Conclusion

Beginner Houdini users who would like to learn more about Procedural Modeling,Individuals who want to learn how to use Mixer 2020,Artists who want to add Procedural Modeling to their Skill Sets

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