
使用可平铺纹理可以使您的项目看起来更加一致,并将提高您的工作流程的效率。在本课程中,您将学习如何使用 ZBrush、Photoshop 和 3ds Max 创建复杂的平铺纹理。
创建不仅看起来不错而且可以平铺的纹理可能很麻烦,但并非必须如此。在本课程中,在 ZBrush 中创建可平铺纹理,您将了解在 3ds Max、ZBrush 和 Photoshop 中创建可平铺纹理的工具和技术。在此过程中,您将学习如何规划纹理过程,查看 xNormal 中无缝平铺纹理烘焙的技术,并研究虚幻引擎 4 中的材质编辑,以便将可平铺纹理混合在一起以用于下一代游戏。在本课程结束时,您将能够创建可平铺纹理,使您的项目看起来很棒并且您的工作流程更高效。所需软件:ZBrush、3DS Max、Photoshop。
Genre: eLearning | Language: English
Using tileable textures can make your projects look more consistent and will increase your workflow’s efficiency. In this course, you will learn how to create complicated tileable textures using ZBrush, Photoshop, and 3ds Max. Required Software: Z…
Creating textures that not only look good but are also tileable can be a hassle, but it doesn’t have to be. In this course, Tileable Texture Creation in ZBrush, you will look into tools and techniques to create tileable textures within 3ds Max, ZBrush, and Photoshop. While doing that, you will learn how to plan the texturing process, look at techniques for seamless tileable texture baking in xNormal, and look into material editing in Unreal Engine 4 in order to blend the tileable textures together for next-gen games. By the end of this course, you will be able to create tileable textures that will make your projects look great and your workflow more efficient. Required Software: ZBrush, 3DS Max, Photoshop.
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