Intro To Substance Designer

Intro To Substance Designer

在本课程中,Emiel Sleegers 将介绍如何使用 ZBrush 和 Substance Designer 创建可平铺纹理。首先,他将在 ZBrush 中雕刻一些图块,然后使用该雕刻导出各种高度、法线和光照贴图。从那里开始,他将开始进入 Substance Designer,他将向您展示如何创建最终的漫反射、法线、高度规格和光泽贴图。最后,他将把所有东西都带到 Marmoset 中,以便快速预览所有东西在最终状态下的样子。

3DMotive – Intro To Substance Designer

1h 21m | Video: AVC (.MP4) 1280×720 30fps | Audio: AAC 44.1KHz 2ch | 2.52GBGenre: eLearning | Project Files

In this course, Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer. To start he will be sculpting some tiles in ZBrush and then use that sculpt to export various height, normal, and lightmaps. From there, he will begin his joirney into Substance Designer where he will be showing you how to create the final diffuse, normal, height spec, and gloss maps. And to wrap things up, he will be taking everything into Marmoset to get a quick preview of how everything will look in its final state.

Intro To Substance Designer

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27214.html

赞 (0)
steven的头像steven
上一篇 2015年1月26日 下午9:54
下一篇 2015年1月26日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部