
在本课程中,Emiel Sleegers 将介绍如何使用 ZBrush 和 Substance Designer 创建可平铺纹理。首先,他将在 ZBrush 中雕刻一些图块,然后使用该雕刻导出各种高度、法线和光照贴图。从那里开始,他将开始进入 Substance Designer,他将向您展示如何创建最终的漫反射、法线、高度规格和光泽贴图。最后,他将把所有东西都带到 Marmoset 中,以便快速预览所有东西在最终状态下的样子。
3DMotive – Intro To Substance Designer
In this course, Emiel Sleegers will be going over how to create a tileable texture using both ZBrush and Substance Designer. To start he will be sculpting some tiles in ZBrush and then use that sculpt to export various height, normal, and lightmaps. From there, he will begin his joirney into Substance Designer where he will be showing you how to create the final diffuse, normal, height spec, and gloss maps. And to wrap things up, he will be taking everything into Marmoset to get a quick preview of how everything will look in its final state.

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