Introduction To The Animation Workflow In Maya For Games

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在 Maya 内部,了解创建关键帧动画的最佳实践,在路径上制作动画,编辑动画并利用图层。当我们在一个完全装配好的角色上创建动画时,您将通过示例学习,并且该过程从最初的概念到关键姿势和最终的动画润色呈现。

关于讲师的更多信息:
Justin Harrison 是一名角色和技术动画师,在游戏开发行业拥有超过 7 年的经验。目前,他正在为加利福尼亚州德尔马的 Molten Games 工作,但未公布的头衔。此前,他曾为动视和索尼工作过,如《伯恩阴谋》、《捉鬼敢死队:游戏》以及《变形金刚:塞伯坦之战》等。Justin 拥有创意研究学院的数字艺术和动画学士学位,并拥有从艺术建模和资产创建到动作捕捉和关键帧动画,再到技术装配和角色设置的综合技能。

概述

第 1 节:基础介绍

第一讲 简介

第 2 讲用户界面

第 3 讲 动画球反弹

第4讲Timeslider动画编辑

第 5 讲摄影表编辑器

第 6 讲 图形编辑器

第 7 讲可编辑的运动轨迹

第 8 讲 附加到运动路径

第 9 讲沿运动路径变形

第 10 讲动画层

第 2 部分:使用角色动画

第11讲 角色动画层

第12讲烘焙动画

第13讲计划动画

第 14 讲 使用参考来摆姿势

第15讲字符控制

第16讲关键和击穿姿势

第17讲花键第1部分

第18讲花键第二部分

第19讲 动画布

第20讲专业建议和结束

Lecture 21 Bonus Lecture: 使用 3dmotive 进一步学习

3d 动画世界的初学者,任何希望在 Maya 中简化动画工作流程的人

Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.42 GB | Duration: 3h 35m

Learn the core fundamentals of animation in Maya – from the basic principles, to animating a rigged character!

What you’ll learn
Learn the best practices for creating key frame animations
Learn the basic workflow of animation inside of Maya
Learn how to add basic animations to a character
Requirements
Autodesk’s Maya
Description
Inside of Maya, learn the best practices for creating key frame animations, animating on a path, and editing your animations and utilizing layers. You’ll learn by example as we create our animations on a fully rigged character, and the process is presented from initial concept to key poses and final animation polish.

More about the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Overview

Section 1: Introduction to the Basics

Lecture 1 Introduction

Lecture 2 User Interface

Lecture 3 Animating a Ball Bounce

Lecture 4 Timeslider Animation Editing

Lecture 5 Dopesheet Editor

Lecture 6 Graph Editor

Lecture 7 Editable Motion Trails

Lecture 8 Attaching to Motion Path

Lecture 9 Deforming along Motion Path

Lecture 10 Animation Layers

Section 2: Working with Character animation

Lecture 11 Animation Layers for Characters

Lecture 12 Baking Animation

Lecture 13 Planning an Animation

Lecture 14 Using Reference for Posing

Lecture 15 Character Controls

Lecture 16 Key and Breakdown Posing

Lecture 17 Splining Part 1

Lecture 18 Splining Part 2

Lecture 19 Animating Cloth

Lecture 20 Professional Advice and Closing

Lecture 21 Bonus Lecture: Further Learning with 3dmotive

Beginners to the world of 3d Animation,Anyone looking to streamline their animation workflow in Maya

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