
Autodesk的Maya 2020是艺术家在游戏,视觉效果,商业和广播行业的数字制作中使用的领先3D应用程序。Maya的功能丰富的工具集随每个版本扩展,并在此最新版本中再次进行了重组。无论您是刚开始使用3D计算机图形包,从另一个3D应用程序迁移还是经验丰富的用户仅想查看所有最新功能,该51章研讨会的每个视频中的演示都可以为您提供帮助加快使用Maya 2020的速度。
资深的VFX艺术家和讲师Eric Keller在这个历时15小时的研讨会中对Maya 2020进行了调整,同时为您提供了全面掌握该工具所需的界面和工具的所有详细说明。培训涵盖了Maya工具包的所有基本领域,包括建模,装配,动画和效果,以及着色,照明和最终使用Arnold渲染器进行渲染。
这个全面的研讨会使用基于项目的方法来介绍Maya 2020的最新改进,包括工作区,Bifrost插件,与XGen的交互式修饰,Nucleus动力学系统,通过MASH实例化,设置UV以及使用动画图形编辑器,时间编辑器和动画层。
Duration 15h 43m Project Files Included MP4
Title: The Gnomon Workshop – Introduction To Maya 2020 with Eric Keller
Info:
Autodesk’s Maya 2020 is the leading 3D application used by artists in digital production across the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands with every version and has been reorganized once more in this latest release. Whether you’re completely new to using a 3D computer graphics package, migrating from another 3D application, or an experienced user who just wants to see all the newest features in action, the demonstrations in each video of this 51-chapter workshop will get you up to speed in using Maya 2020.
Veteran VFX artist and instructor, Eric Keller, puts Maya 2020 through the paces in this 15-hour workshop while giving you all the in-depth descriptions of the interface and tools needed for a full grasp of the tool. The training covers all the essential areas of the Maya toolkit including modeling, rigging, animation, and effects, as well as shading, lighting, and finally rendering with the Arnold renderer.
This comprehensive workshop uses a project-based approach to introduce the latest improvements in Maya 2020, including workspaces, the Bifrost plug-in, interactive grooming with XGen, the Nucleus dynamics system, instancing with MASH, setting up UVs, as well as animation using the Graph Editor, the Time Editor, and animation layers.
The project files Eric uses throughout this workshop are available to download with a subscription and can be used to follow along with the video chapters — or for your own 3D deconstructions. In addition to exploring Maya’s powerful toolset, you will also learn how to optimize your workflow with interface customizations to speed up your 3D workflow.
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