
本课程是关于创建强大的引擎agnostic rigs。我们将解决组件中的思考问题,以及使用脚本来改进和自动化工作流程的可能性。我们还将专注于对现有agnostic rigs进行逆向工程以及调试/预测问题的能力。
Duration 8 weeks Project Files Included MP4
Title: CGMA – Rigging for Games in Maya
Info:
This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
Week 1 | Intro to Rigging
Week 2 | Component Rigging 1: Legs
Week 3 | Component Rigging 2: Arms
Week 4 | Component Rigging 3: Spine & Head
Week 5 | Rig Clean-up & Additional Helper Joints
Week 6 | Clean Skeleton for Engine Integration
Week 7 | Skinning
Week 8 | Final Steps: Debugging and Reverse Engineering a Rig
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/13669.html