
探索使用 ZBrush、Maya 和 Substance Painter 设计角色并将其作为最终 3D 图像变为现实的过程,并在 Marvelous Designer 和 Photoshop 中处理支持设计工作。这个由高级角色艺术家 Amy Sharpe 举办的研讨会展示了她的个人工作流程,同时展示了她为使角色设计过程在各个阶段快速、干净和高效而采用的一些制作技术。
工作坊从在 Photoshop 中粗略地绘制概念和构图开始,在 ZBrush 中雕刻,并涵盖少量 Marvelous Designer。然后在 Maya 中处理进一步的建模、重新拓扑和 UV-ing 工作。Amy 研讨会的后半部分包括她在 Substance Painter 中的纹理工作流程,在 Maya 和 Arnold 中继续她的外观开发流程,然后在 Photoshop 中完成最终图像。
本研讨会面向后期初学者和中级艺术家,尽管讨论的一般概念对所有级别的艺术家都有用。在本教程结束时,您将了解一个高效的工作流程,您可以遵循或适应您自己的流程,从而更轻松地设计和实现您自己的 3D 角色。
00. 预览
01. 概念、构图和颜色
02. 头部造型
03. 手部造型遮挡
04. 身体造型遮挡
05. 头部和手部拓扑
06. 模型和造型优化 – 第 1 部分
07. Marvelous Designer 的布料工作流程
08. 模型和Sculpt Refine — 第 2 部分
09. 模型和 Sculpt Refine — 第 3 部分
10. 音乐盒建模
11. 眼睛
12. 头发建模
13. 外观开发设置
14. 皮肤和面具纹理
15. 服装纹理
16. 最终编辑
Duration 5h 11m MP4
Title: The Gnomon Workshop – Creating a Stylized 3d Character Illustration
Info:
Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work handled in Marvelous Designer and Photoshop. This workshop by Senior Character Artist, Amy Sharpe, demonstrates her personal workflow while showcasing some of the production techniques she’s adapted to make her character design process quick, clean, and efficient at all stages.
The workshop begins with the loose sketching of concepts and compositions in Photoshop, sculpting in ZBrush, and covers a small amount of Marvelous Designer. Further modeling, retopology, and UV-ing work are then taken care of in Maya. The second half of Amy’s workshop includes her texturing workflow in Substance Painter, continued by her look development pipeline in Maya and Arnold, before wrapping up the final image in Photoshop.
This workshop is intended for late beginner to intermediate artists, though the general concepts discussed can be useful to artists of all levels. By the end of this tutorial, you will have an understanding of an efficient workflow that you can follow or adapt to your own process, making it easier for you to design and bring to life your own 3D characters.
00. Preview
01. Concept, Composition & Color
02. Head Sculpt
03. Hand Sculpt Blockout
04. Body Sculpt Blockout
05. Head & Hand Topology
06. Model & Sculpt Refine — Part 1
07. Cloth Workflow With Marvelous Designer
08. Model & Sculpt Refine — Part 2
09. Model & Sculpt Refine — Part 3
10. Music Box Modeling
11. Eyes
12. Hair Modeling
13. Look-Development Setup
14. Skin & Mask Texturing
15. Clothing Texturing
16. Final Edit
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