Learn Character Animation For Games Using Maya

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在本课程中,讲师 Justin Harrison 将介绍创建游戏环境中常见的各种动画的过程。在这里,他向我们展示了如何创建步行循环、跑步循环、击球反应动画和简单的遍历动画,同时从头开始制作动画、使用参考动画或两者结合。

预先装配的角色也可作为课程的一部分供您练习!(学生——请查看第 1 节/第 1 课的下载内容,以获取用于课程的角色。) 关于讲师的更多信息:Justin Harrison 是一名角色和技术动画师,在游戏开发行业拥有超过 7 年的经验。目前,他正在为加利福尼亚州德尔马的 Molten Games 工作,但未公布的头衔。

此前,他曾为动视和索尼工作过,如《伯恩阴谋》、《捉鬼敢死队:游戏》以及《变形金刚:塞伯坦之战》等。Justin 拥有创意研究学院的数字艺术和动画学士学位,并拥有从艺术建模和资产创建到动作捕捉和关键帧动画,再到技术装配和角色设置的综合技能。

Using Maya, learn to create a walk and run cycle, hit reaction animations, a simple traversal animation, and more!

Last updated 9/2016
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.74 GB | Duration: 4h 41m

What you’ll learn

  • Learn the basics of Character Animation for games
  • Learn how to create a walk cycle, run cycle, hit reaction, and traversal animations
  • Learn to create animations from scratch, using references, or a combination of both

Requirements

Autodesk’s Maya

Description

In this course, instructor Justin Harrison walks through the process of creating various animations commonly found within a game environment. Here he shows us how to create a walk cycle, run cycle, hit reaction animation, and a simple traversal animation while either animating from scratch, using reference, or a combination of both.

The pre-rigged character is also available as part of the course for you to practice with! (Students – please look under Section 1 / Lecture 1 downloads for the character to use with the lesson.) More about the Instructor: Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title.

Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Overview

Section 1: Getting Started, and The Basic Walk Cycle

Lecture 1 Introduction

Lecture 2 Animating the Lower Body 01

Lecture 3 Animating the Lower Body 02

Lecture 4 Animating the Upper Body 01

Lecture 5 Animating the Upper Body 02

Section 2: The Run Cycle

Lecture 6 Introduction

Lecture 7 Animating the Lower Body 01

Lecture 8 Animating the Lower Body 02

Lecture 9 Animating the Upper Body 01

Lecture 10 Animating the Upper Body 02

Section 3: Dynamic Action Poses

Lecture 11 Introduction

Lecture 12 Base Poses 01

Lecture 13 Base Poses 02

Lecture 14 Base Poses 03

Lecture 15 Splining 01

Lecture 16 Splining 02

Lecture 17 Finishing Touches

Section 4: More Dynamics with Jumping and Motion!

Lecture 18 Introduction

Lecture 19 Blocking 01

Lecture 20 Blocking 02

Lecture 21 Splining the Motion

Lecture 22 Piecing it All Together

Lecture 23 Bonus Lecture: Further Learning with 3dmotive

Beginner to Intermediate animators,Those with a basic understanding of animating a rigged character

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