Create A Prop For Vfx Pipeline With Maya, Zbrush, Substance

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掌握使用 Maya、Zbrush 和 Substance Painter 为电影/视觉效果创建逼真道具资产的艺术

最后更新 8/2018
MP4 | 视频:h264, 1280×720 | 音频:AAC,44.1 KHz
语言:英语 | 大小:3.67 GB | 时长:2h 54m

你会学到什么

了解如何按照电影质量标准创建逼真的资产
了解如何优化模型以满足渲染的行业标准
创建 LOD(距离级别)
了解每个在电影行业工作的艺术家的流程

要求

Maya、Zbrush 和 Substance Painter 的中级知识

描述

讲师 InfoMieszko Lacinski 是一位专业的纹理艺术家/3D 通才,曾参与过神奇女侠、雷神诸神黄昏、正义联盟、胡桃夹子等电影的制作。他目前在波兰的 3DE 工作室担任 CG 主管/纹理主管,他热爱自己的工作,因为他可以为团队带来互动和帮助。他对想要在电影/电影行业取得成功的艺术家的建议是始终看到参考价值。他认为这是在 3D 中实现任何类型资产的最重要工具。只要有可能,首先找到并收集参考资料并尽可能坚持使用它们是很重要的。Mieszko 的其他兴趣包括太空探索以及与太空相关的任何事情。他还喜欢 3D 打印以及使用 3D 打印来拯救生命的想法。课程信息在本课程中,您将了解如何为视觉效果场景创建资产。您将了解模型的技术创建以及如何使其与电影布局、动画和照明相关的工作。通过使用 Maya 创建 LOD(距离级别),您将了解渲染的优化行业标准。您将完成使用 Substance 进行纹理处理的步骤,这几乎是当今电影行业使用的软件。整个课程将带您了解每位在电影行业工作的艺术家创建专业现实资产的过程。和照明。通过使用 Maya 创建 LOD(距离级别),您将了解渲染的优化行业标准。您将完成使用 Substance 进行纹理处理的步骤,这几乎是当今电影行业使用的软件。整个课程将带您了解每位在电影行业工作的艺术家创建专业现实资产的过程。和照明。通过使用 Maya 创建 LOD(距离级别),您将了解渲染的优化行业标准。您将完成使用 Substance 进行纹理处理的步骤,这几乎是当今电影行业使用的软件。整个课程将带您了解每位在电影行业工作的艺术家创建专业现实资产的过程。

概述

第 1 节:简介

第一讲 简介

第 2 部分:建模

第 2 讲基本形状建模

第 3 讲 高频细节建模

第 3 部分:紫外线准备

第 4 讲 UV 资产准备(第 1 部分)

第5讲UV资产准备(第2部分)

第 6 讲 UV 资产准备(第 3 部分)

第 4 部分:烘焙和纹理

第 7 讲烘焙实用程序地图

第 8 讲纹理(第 1 部分)

第 9 讲纹理(第 2 部分)

第 10 讲 导出纹理

第 11 课使用 LOD 的纹理工作流程

第12讲其他(告别)

任何想学习如何在电影行业中制作道具的人,想要将自己的技能提升到专业水平标准的人

Master the Art of Creating Realistic Prop Asset for Movies / Visual Effects using Maya, Zbrush, & Substance Painter

Last updated 8/2018
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.67 GB | Duration: 2h 54m

What you’ll learn

Learn how to create a realistic asset in film quality standard
Understand how to optimize the model to meet industry standards for rendering
Create LODs(Level of Distance)
Learn the process of every artist who have worked in the movie industry

Requirements

Intermediate level knowledge of Maya, Zbrush, and Substance Painter

Description

Instructor InfoMieszko Lacinski is a professional Texture Artist/3D Generalist who had experience working on movies such as Wonder Woman, Thor Ragnarok, Justice League, The Nutcraker and more. He is currently working as a CG supervisor/Texture Lead for 3DE studio in Poland and loves his work because of the interaction and help that he can bring to the team. His advice for artists who want to make it in the film/movie industry is to always see the value of reference. He believes it is the most important tool to achieve any type of asset in 3D. Whenever possible, it’s significant to find and collect references first and stick to them whenever possible. Mieszko’s other interests include space exploration and basically anything related to space. He also loves 3D printing and the idea of using 3D printing to save lives. Course Info In this course, you will gain understanding on how to create an asset for a Visual Effects scene. You will be taken through the technical creation of the model and how to make it work in relation to film layout, animation, and lighting. Through the creation of LODs(Level of Distance) using Maya, you will learn about optimization industry standards for rendering. You will go through the steps of texturing using Substance, which is almost taking the lead as the software used in the film industry today. The entire course as a whole takes you through the process that every artist working in the movie industry goes through to create a professional realistic asset.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Modeling

Lecture 2 Modeling the Basic Shapes

Lecture 3 Modeling the High Frequency Details

Section 3: UV Preparation

Lecture 4 UV Asset Preparation (Part 1)

Lecture 5 UV Asset Preparation (Part 2)

Lecture 6 UV Asset Preparation (Part 3)

Section 4: Baking & Texturing

Lecture 7 Baking Utility Maps

Lecture 8 Texturing (Part 1)

Lecture 9 Texturing (Part 2)

Lecture 10 Exporting Textures

Lecture 11 Texturing Workflows with LODs

Lecture 12 Outro (Farewell)

Anyone who wants to learn how a prop is created in the film industry,Those who want to take their skills to a professional level standards

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