
在这个标题中,Krystal Sae Eua 介绍了她为电影和商业 VFX 行业中的角色艺术家提供的基本技巧和工作流程。她展示了她作为建模和纹理主管每天使用的时间管理技术。她还深入研究了她的个人工作流程,以创建干净且适合装配和纹理的生产就绪资产。Krystal 讨论了身体比例、解剖学、雕刻和重新拓扑。然后,她介绍了从 Marvelous Designer 到 Maya 的服装建模工作流程。接下来,她将介绍如何创建适当的 UV 以及如何使用高分辨率置换纹理雕刻详细的毛孔。最后,她介绍了如何从 ZBrush 中烘焙置换贴图,以及如何使用 Arnold 渲染器将它们插入到最终呈现中。
Duration 4h 5m Project Files Included MP4
Title: The Gnonom Workshop – Character Modeling for Production
Info:
In this title, Krystal Sae Eua covers her essential tips and workflow for a character artist in the film and commercial VFX industry. She demonstrates the time-management techniques she uses on a day-to-day basis as a Modeling and Texturing Lead. She also delves into her personal workflow for creating a production-ready asset that is clean and suitable for rigging and texturing. Krystal discusses body proportions, anatomy, sculpting, and retopology. She then covers costume modeling workflows from Marvelous Designer to Maya. Next, she moves onto how to create proper UVs and how to sculpt detailed pores using hi-res displacement textures. Finally, she goes over how to bake displacement maps from ZBrush, and how to plug them in for final presentation using the Arnold renderer.
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