Gumroad – Dragons Workshop Complete Bundle with Posing the Dragon

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我喜欢龙。我想你也知道!我们将一起完成设计和雕刻过程,以便您可以创建自己的。我们将讨论如何处理神话生物的解剖结构、探索设计并创造精美的雕刻细节!
我也会尽可能让自己保持井井有条,工作干净。这从初学者方法开始,然后是中级方法,然后是一些高级工作以完成他。

课程内容:

第 1 部分:基础 – 比例/解剖学/研究
第 2 部分:基础网格构建 – zspheres 与 dynamesh
第 3 部分:探索 – 层和拇指设计
第 4 部分:现在我们雕刻 – 使用 Zbrush 4r7 阻止形状
第 5 部分:阻止肌肉 – 雕刻肌肉组织
第 6 部分:头部设计 – 使用 Zbrush 4r7 的头部形状的最终概念和阻塞(使用 ZModeler 功能)
第 7 部分:头部雕刻 – 通过雕刻主要和次要形式来呼吸生命
第 8 部分:头部雕刻 – 继续雕刻次要形式和主要细节
第 9 部分:上半身雕刻 – 雕刻上半身解剖结构的次要形式
第 10 部分:下半身雕刻 – 雕刻下半身解剖结构的次要形式
第 11 部分:脚/机翼雕刻 – 为脚/翼肢体雕刻次要形式
第 12 部分:翼膜 – 为翅膀构建和雕刻膜
第 13 部分:使用 Alphas – 探索使用 alphas 的最佳方法并创建自己的
第 14 部分:头部细节 – 第 1 阶段,在头部铺设细皱纹和鳞片
第 15 部分:角细节 – 放置特定于角的细节并过渡到头部
第 16 部分:内口细节 – 为牙龈和调色板带来活力
第 17 部分:舌头细节 – 为舌头添加形状和细节
第 18 部分:颈部细节 – 为颈部添加鳞片、皱纹和细节
第 19 部分:手臂鳞片设计 – 设计和雕刻手臂上的细节鳞片
第 20 部分:下腹部细节 – 设计和雕刻腹部和下翼的皱纹和表面细节
第 21 部分:足部细节 – 雕刻足部的鳞片、皱纹和纹理
第 22 部分:腿部细节 – 使用 polypaint 进行比例设计,然后在腿上雕刻鳞片、皱纹和纹理
第 23 部分:小腿细节 – 使用 polypaint 来阻止比例设计,然后在腿上雕刻鳞片、皱纹和纹理
第 24 部分:使用投影复制细节 – 使用 ZBrush从前脚到后脚复制细节的投影技术
第 25 部分:背部细节 – 雕刻鳞片,背部皱纹
第 26 部分:尾部细节 – 添加尾尖设计,复制尖峰,雕刻细节
第 27 部分:机翼细节 – 为机翼雕刻薄膜和皱纹
第 28 部分:最终抛光 – 对造型进行最终抛光,找到“遗漏”区域并调整轮廓

奖励:摆姿势和制作底座 – 将龙带入 Transpose Master 并为龙创造动态姿势。此外,还添加了一个适合野兽规模和姿势的岩石底座。(免责声明——部分使用了乔纳斯·罗内加德创造的优秀画笔

Duration 32h Project Files Included MP4

Title: Gumroad – Dragons Workshop Complete Bundle with Posing the Dragon

Info:
I LOVE Dragons. And I know you do, too! We’ll work together through the design and sculpting process so that you can create your own.
We’ll talk all about how to approach mythical creature anatomy, explore designs, and create fine sculpt details!
I’ll also go over keeping yourself organized and working clean as much as possible.
This goes from a Beginner approach, then Intermediate, and then some Advanced work to finish him off.
Workshop Intro Video: https://www.youtube.com/watch?v=7cFiTxipj4w)

Lessons:

Part 1: Foundation – proportion/anatomy/research
Part 2: Base Mesh Build – zspheres vs dynamesh
Part 3: Exploration – designing in layers and thumbs
Part 4: Now We Sculpt – blocking in shapes with Zbrush 4r7
Part 5: Blocking Muscles – sculpting musculature
Part 6: Head Design – final concept and blocking in head forms with Zbrush 4r7 (ZModeler feature used)
Part 7: Head Sculpting – breathing life by sculpting primary and secondary forms
Part 8: Head Sculpting – continuing with sculpting secondary forms and major details
Part 9: Upper Body Sculpting – sculpting secondary forms for the upper body anatomy
Part 10: Lower Body Sculpting – sculpting secondary forms for the lower body anatomy
Part 11: Feet/Wing Sculpting – sculpting secondary forms for the feet/wing limbs
Part 12: Wing Membranes – building and sculpting membranes for the wings
Part 13: Using Alphas – exploring best way to use alphas and create your own
Part 14: Head Detailing – stage 1 of laying in fine wrinkles and scales on the head
Part 15: Horns Detailing – laying in details specific to the horns and transitioning into the head
Part 16: Inner Mouth Detailing – bringing life to the gums and palette
Part 17: Tongue Detailing – adding form and detail to the tongue
Part 18: Neck Detailing – adding scales, wrinkles, and detail to the neck
Part 19: Arm Scales Design – designing and sculpting details scales on the arms
Part 20: Underbelly Detailing – designing and sculpting details wrinkles and surface details for the belly and underwing
Part 21: Foot Detailing – sculpting in scales, wrinkles, and texture on the feet
Part 22: Leg Detailing – using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs
Part 23: Lower Leg Detailing – using polypaint to block in scale design, then sculpt in scales, wrinkles, and texture on the legs
Part 24: Using Projection to Copy Details – using ZBrush projection techniques to copy details from the front foot to the rear foot
Part 25: Back Detailing – sculpt in scales, wrinkles on the back
Part 26: Tail Detailing – adding a tail tip design, copying spikes, sculpting details
Part 27: Wings Detailing – sculpting membranes and wrinkles for the wings
Part 28: Final Polish – putting final polish on the sculpt, finding “missed” areas, and adjusting silhouette

BONUS: Posing and Making the Base – taking the Dragon into Transpose Master and creating a dynamic pose for the dragon. Also, adding a rocky base that fits the scale and pose of the beast. (disclaimer – partly uses excellent brushes created by Jonas Ronnegard over

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27663.html

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