
如果您希望利用虚幻引擎的强大功能创建可用于制作的过场动画,那么此研讨会适合您。比尔·巴克利 (Bill Buckley) 将指导观众使用虚幻引擎中强大的 Sequencer 工具创建电影的整个过程,首先是审查项目的需求,然后再开始确定所需的镜头。您将发现在游戏级别阻止建立镜头的技术,同时始终牢记电影原则。
转到英雄镜头,Bill 在关卡中引入了一个角色,为了制作动画,Maya 被引入到工作流程中。在此过程中,Bill 分享了他的流程,帮助动画师在 Maya 中自由制作动画,同时在 Unreal 中更新他们的场景。
本次研讨会的最后一部分是在 Unreal 中编译所有镜头,Bill 展示了他如何渲染帧以在 Premiere 中进行编辑。他展示了他久经考验的技术,帮助艺术家最大限度地发挥他们的努力,同时保持有组织和高效的工作流程。
该项目采用 Unreal 提供的 ARTv1 装备。
使用的软件
Maya Premiere Unreal
Duration 4h 57m Project Files Included MP4
Title: The Gnomon Workshop – Cinematic Production Techniques Using the Unreal Engine Sequencer with Bill Buckley
Info:
If you’re looking to create production-ready cinematics utilizing the power of the Unreal Engine, this workshop is for you. Bill Buckley guides viewers through the entire process of creating a cinematic using the mighty Sequencer tool in Unreal Engine, beginning with a review of the needs of the project before jumping into establishing the shots required. You’ll discover techniques for blocking out establishing shots at the game level while always keeping cinematic principles in mind.
Moving onto the hero shots, Bill introduces a character into the level, where Maya is introduced to the workflow for the purposes of animation. During this process, Bill shares his pipeline that helps to empower animators to freely animate in Maya while updating their scenes in Unreal.
The final portion of this workshop compiles all the shots in Unreal and Bill shows how he renders the frames for his edit in Premiere. He demonstrates his tried-and-tested techniques that help artists to maximize their efforts while keeping an organized and efficient workflow.
This project features the ARTv1 rig provided by Unreal.
SOFTWARE USED
Maya Premiere Unreal
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