
在本教程中,您将获得从 Zbrush 获取未完成的雕塑或快速雕刻并将其渲染为逼真的传统雕塑的知识。
– 我向您展示如何在 Zbrush 中准备造型。
– 然后我们从头开始构建 Light Rig。
– 我回顾了 ACEScg 颜色管理中的最新行业标准以及如何在 Maya 中实施它。
– 然后我们从头开始构建所有着色器。
– 在最后一章中,我们将渲染图导入 Photoshop 中进行一些快速后期效果,以添加最后的润色。
本教程系列是实时录制的,我会详细介绍我的过程中的每一步,以确保您从这次学习体验中获得最大收益。
本教程由 9 个章节组成,包含 2 个多小时的内容。
我还将提供包含所有几何图形和着色网络的灯光设备场景文件。
我将无法提供本教程中使用的纹理,因为它们归第三方所有。但我确实向您展示了提供它们的网站,因此您可以自己下载它们并将它们插入我已经存在的网络中。
本教程使用的软件有:
– Maya 2019
– Arnold
– Zbrush
– Photoshop
即使我使用了这些特定的软件,这些技术也应该适用于任何软件包。
Duration 2h Project Files Included MP4
Title: Gumroad – Lookdev and Light your Zbrush Sculpts by Tom Newbury
Info:
In this tutorial, you will gain the knowledge to take an unfinished sculpture, or speed sculpt from Zbrush and render it out as a realistic traditional sculpture.
– I show you how to prepare the sculpt in Zbrush.
– We then build out the Light Rig from scratch.
– I go over the latest Industry Standard in ACEScg Colour Management and how to implement it in Maya.
– We then build out all of the shaders from scratch.
– In the last chapter, we take the renders into Photoshop for some quick Post Effects to add the final touches.
This tutorial series is recorded in Real-Time, and I go over every step of my process in detail to make sure you get the most out of this learning experience.
The tutorial is made up of 9 chapters, and contains a little over 2 hours of content.
I will also be providing the light rig scene file with all of the geometry and shading networks.
I will be unable to provide the textures used in this tutorial due to them being owned by a third party. But I do show you the websites which provide them so you can download them yourself and just plug them into my already existing network.
The software used in this tutorial are:
– Maya 2019
– Arnold
– Zbrush
– Photoshop
Even though I have used these specific pieces of software, the techniques should translate to any package.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28209.html