Mold3D – Character Creation for Video Games with J Hill

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J Hill 教练将带您完成使用视频游戏行业中使用的工具和技术制作您自己的 AAA 游戏角色的整个过程。

跟随这个点播课程,J 将逐步教您如何在 ZBrush 中创建用于烘焙的高分辨率源网格,以及在 Maya 中创建用于纹理、渲染和动画的低分辨率模型的重新拓扑方法
。
学生还将了解 PBR 纹理工作流程,并使用 Substance Painter 为其角色制作纹理。这些技能对于创建当今使用的视频游戏和 VR 的实时角色模型至关重要。最后,了解如何将资产导入 Marmoset 进行最终渲染,以及如何在作品集中展示您的角色以产生影响。

技能水平:中级到高级 ZBrush 知识。

使用的软件:
Zbrush、Maya、Substance Painter 和 Marmoset
您将学到什么:

  • 在角色中进行 格挡 比例和姿势的重要性
  • Maya 中的重新拓扑
  • 为游戏打造头部
  • 将粗略模型应用于最终资产
  • UV映射和烘焙
  • 使用 Substance Painter 进行纹理处理
  • 创建头发 
  • 在Marmoset等中展示

Mold3D – Character Creation for Video Games with J Hill

Info:
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.
​
​Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.​

Skill Level: Intermediate to advanced ZBrush knowledge.

Software Used:
​Zbrush, Maya, Substance Painter, & Marmoset
​​​ What You’ll Learn:
​
​Blocking in a character
​
Importance of proportion and posture

Re-topology in Maya

Creating a head for games

Taking a rough model to a final asset

UV mapping and baking

Texturing using Substance Painter

Creating Hair
​
Presenting your character in Marmoset & more!

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28295.html

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上一篇 2019年2月7日
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