
在本课程中,学生将使用任何主要的 3D 软件包、ZBrush、Photoshop、Substance Painter 和 Marmoset 从头开始创建基于幻想的双足角色。该课程将涵盖寻找参考和灵感、封锁和设计、寻找形状和形式、改进设计元素、为重新拓扑和纹理做准备。该课程将帮助学生了解角色工作流程和流程,并将重点关注将直接影响他们未来在游戏中工作的技能。
技能等级:中级
讲座类型:录制的视频讲座
在课程结束时,您将:
- 了解参考资料的重要性以及要查找的内容。
- 知道如何从头开始构建游戏角色。
- 了解如何通过 AAA 工作室的工作流程和管道。
- 雕刻并赋予您自己的角色。
课程概述
以某种形式的盔甲创造基于幻想的双足生物。这个过程将涵盖游戏角色创建和实现的所有方面。
主题
巨魔、地精、巨人、兽人,应有尽有!这方面的创意基础可以是无穷无尽的、风格化的、黑暗的、现实主义的,任何你喜欢的方向。这里的选择是你的;你愿意尽可能地发挥创造力。
随意创建自己的设计或概念艺术的基础角色。
软件使用
任何主要的 3D 包(3ds Max、Maya、XSI、Modo 等)Zbrush、Photoshop、Substance Painter、Marmoset。根据课程需要,可能会或可能不会使用其他套餐
课程分解
这是一个基本概述。当然,主题和结构可以根据需要进行调整。
第 1 周:
– 回顾课程期望和目标
– 寻找参考和灵感并建立一个板
– 松散的想法 ZBrush 草图和封锁
作业:提出参考板和设计理念,开始松散的构想和角色的封锁。
第 2 周:
– ZBrush 建模
– 继续遮挡和设计
– 查找形状和形式
作业:继续封锁角色
第 3 周:
– ZBrush 建模
– 优化设计
– 拆分元素并专注于第一次、第二次读取
作业:继续以形式塑造人物。开始感受第一和第二次阅读。
第 4 周:
继续:
– ZBrush 建模
– 优化设计
– 拆分元素并专注于第一次、第二次读取
作业:继续以形式塑造人物。继续感受第一和第二次阅读。
第 5 周:
– ZBrush 建模
– 优化 hi poly
– 专注于第二次和第三次读取
作业:提炼喜聚,重点是二读和三读。
第 6 周:
– 完成 ZBrush 模型
– 重新拓扑准备
– 重新拓扑
作业:重新拓扑模型。
第 7 周:
– 重新拓扑和烘焙
– 纹理技术
作业:为纹理烘焙模型和布局基础。
第 8 周:
– 纹理技术/纹理
– 讨论材料和表面
– 从参考中提取
作业:纹理。
第 9 周:
– 完成纹理
– 姿势和构图
作业:完成你的角色
第 10 周:
– 完成模型
– 姿势和构图
– 最终角色
Duration 26h 30m Project Files Included MP4
Title: Game Art Institute – Character Creation by Jason Martin
Info:
In this course, students will create a fantasy-based bipedal characters from scratch using any major 3D package, ZBrush, Photoshop, Substance Painter and Marmoset. The course will cover finding reference and inspiration, blockout and design, finding shapes and form, refining design elements, prepping for retopology and texturing. The course will help students understand the character workflow and pipeline and will focus on skills that will directly impact their future work in games.
Skill Level: Intermediate
Lecture Type: Recorded video lectures
By the end of the course, you’ll:
Know the importance of references and what to look for.
Know how to build a game character from scratch.
Understand how to move through a AAA studio workflow and pipeline.
Have sculpted and brought to life your own character.
Class Overview
Create Fantasy based bipedal creature in some form of armor. This process will cover all aspects of game character creation and implementation.
Subject Matter
Trolls, goblins, giants, orcs, you name it! The creative base for this can be endless, stylized, dark, realism, any direction you please. The choice here is yours; you are open to get creative as possible.
Feel free to create your own designs or base character off concept art.
Software Usage
Any major 3D package (3ds Max, Maya, XSI, Modo etc…) Zbrush, Photoshop, Substance painter, Marmoset. Other packages may or may not be used depending on course needs
Course Breakdown
This is a basic overview. Topics and structure may be shifted to suit needs of course.
Week 1:
– Go over course expectations and goals
– Find reference and inspiration and building a board
– Loose ideation ZBrush sketch and blockout
Homework: Come up with reference board and design ideas, start loose ideation and blockout of character.
Week 2:
– ZBrush modelling
– Continue blockout and design
– Find shapes and form
Homework: Continue blockout of character
Week 3:
– ZBrush modelling
– Refine design
– Split out elements and focus on first, second reads
Homework: Continue sculpt of character focusing on form. Start feeling out first and second reads.
Week 4:
Continue:
– ZBrush modelling
– Refine design
– Split out elements and focus on first, second reads
Homework: Continue sculpt of character focusing on form. Continue feeling out first and second reads.
Week 5:
– ZBrush modelling
– Refine hi poly
– Focus on second and third reads
Homework: Refine hi poly, focusing on second and third reads.
Week 6:
– Finalize ZBrush model
– Prep for retopology
– Retopology
Homework: Retopologize model.
Week 7:
– Retopology and bake
– Texture techniques
Homework: Bake model and layout base for texturing.
Week 8:
– Texture techniques / Texturing
– Discuss materials and surfaces
– Pull from reference
Homework: Texturing.
Week 9:
– Finalize texturing
– Pose and composition
Homework: Finalize your character
Week 10:
– Finalize model
– Pose and composition
– Final character
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