ZBrush Hard Surface Techniques Volume 2

0719_1

在这张 DVD 中,讲师 Mike Jensen 深入介绍了 ZBrush 中的许多硬表面技术。Mike 首先详细解释了许多技术,例如自定义 ui、创建网格、画笔和图章。接下来,他将带您完成创建整个机械角色的过程,并涵盖从概念网格开始到创建干净的基础网格和细节的所有内容。然后 Mike 将最终模型导入 3ds Max 并使用 V-Ray 创建材质并渲染图层通道。最后,他将渲染图放入 Photoshop 中将它们合成在一起。

在这张 DVD 中,教练 Mike Jensen 应大众需求回来演示使用 ZBrush 4 R2 的更多硬表面技术。Mike 首先概述了创建全套盔甲时将涵盖的所有技术和基础知识。然后他开始构思角色盔甲,然后为决赛构建主要形状。然后迈克开始详细介绍最终的盔甲并将其全部用于组合质量造型。最后,他谈到了如何设置模型的姿势并将其带入 3d Studio Max 以使用 VRay 进行渲染,然后在 Photoshop 中合成最终的模型。

ZBrush Hard Surface Techniques Volume 2
Duration: 8+ Hours | Video: yuv420p, 1280×720, 30 fps | Audio: aac, 22050 Hz, 1 ch | 3.32 GB
Genre: eLearning | Language: English | Project files Included

In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together.

In this DVD, Instructor Mike Jensen is back by popular demand to demonstrate even more hard surface techniques using ZBrush 4 R2. Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. Mike then begins to detail the final armor and brings it all to portfolio quality sculpt. Finally he talks a little about how to pose your model and bring it into 3d Studio Max to render with VRay and then compositing the final in Photoshop.

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