
在本游戏美术教程中,您将学习为游戏建模高端角色所需了解的一切。Gavin 将带您完成所有步骤,并指导您成为更好的游戏艺术家。本系列有超过 5 个小时的质量培训,涵盖了开始游戏建模所需的所有知识。
角色设计
任何角色最难的方面之一是角色设计阶段。Gavin 涵盖了他在角色设计方面的整个思考过程——从创建背景故事到深入的雕刻技术。
拓扑
了解如何使用 Topogun 进行高效的人脸拓扑。Gavin 完成了所有步骤,向您展示了如何制作干净且良好的拓扑结构 – 为 AAA 游戏做好准备。
服装和服装
制作服装和服装总是非常棘手,但看完这个系列之后,你会觉得开始自己的服装会舒服得多。了解如何在 ZBrush 中使用插入网格笔刷来加快制作拉链和纽扣的速度。
展示您的作品
在本系列的最后,您将学习如何使用 Marmoset Toolbag 以专业的方式展示您的作品。一个好的演讲真的可以产生巨大的变化,你学到的技能会让你的工作大放异彩。
包括最终角色
以独特的视角了解行业标准角色——为 AAA 游戏做好准备。最好的学习方法之一是查看场景文件,您可以在其中对所做的选择进行逆向工程。您将可以访问 Gavin Goulden 创建的所有最终文件——包括最终的低多边形角色、通用基础网格和高多边形 ZBrush 文件。
行业资深
人士 目前在 Insomniac Games 担任首席角色艺术家,Gavin Goulden 是当今最资深的游戏艺术家之一!他曾担任《生化奇兵:无限》的首席美术师,并拥有一份厚重的履历。在他的 ArtStation 页面上查看 Gavin 的更多精彩作品。
使用的软件
ZBrush 4R8
TopoGun 2.0
3ds Max 2016
Marmoset Toolbag
包含的文件
最终 ZBrush 项目文件
低聚最终模型
通用基础网格
狨猴项目
章节列表
00 – 介绍
01 – 从基础网格工作
02 – 附加基础网格工作
03 – 雕刻面部
04 – 雕刻手臂
05 – 雕刻服装
06 – 雕刻盔甲
07 – 详细说明模型
08 – 头发雕刻
09 – 重新拓扑背心
10 – 面部重新拓扑
11 – 拓扑讨论
12 – 在 Marmoset 中展示您的工作
Duration 5h Project Files Included MP4
Title: Flippednormals – Modeling characters for games
Info:
Modeling Characters for Games
In this game art tutorial, you’ll learn everything you need to know in order to model high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There’s more than 5 hours of quality training in this series, covering everything you need to know in order to get started with modeling for games.
Character Design
One of the hardest aspects of any character is the character design phase. Gavin covers his entire thought process when it comes to the character design – from creating a backstory, to in-depth sculpting techniques.
Topology
Learn how to do efficient face topology using Topogun. Gavin goes through all the steps, showing you how to make clean and good topology – which is ready for AAA games.
Clothing and Costume
Making clothing and costumes is always incredibly tricky to get right, but after watching this series, you’ll feel a lot more comfortable starting your own costumes. Learn how to use Insert Mesh Brushes in ZBrush to speed up making zippers and buttons.
Presenting Your Work
At the end of the series, you’ll learn how to present your work in a professional manner, using Marmoset Toolbag. A good presentation can really make a huge difference, and the skills you learn will make your work shine.
Final Character Included
Get a unique look into an industry standard character – ready for an AAA game. One of the best ways to learn is to look through scene files where you can reverse engineer the choices made. You’ll have access to all the final files created by Gavin Goulden – including the final low poly character, the generic base mesh and the high poly ZBrush file.
Industry Veteran
Currently working as a Lead Character Artist at Insomniac Games, Gavin Goulden is one of the most veteran game artists out there today! He worked as a lead artist on Bioshock Infinite and has a heavy resume under his belt. Check out more of Gavin’s amazing work on his ArtStation page.
Software Used
ZBrush 4R8
TopoGun 2.0
3ds Max 2016
Marmoset Toolbag
Files Included
Final ZBrush Project File
Low Poly Final Model
Generic Base Mesh
Marmoset Project
Chapter List
00 – Intro
01 – Working From a Base Mesh
02 – Additional Base Mesh Work
03 – Sculpting the Face
04 – Sculpting the Arms
05 – Sculpting Clothing
06 – Sculpting Armor
07 – Detailing the Model
08 – Hair Sculpting
09 – Retopology of the Vest
10 – Retopology of the Face
11 – Topology Discussion
12 – Presenting your work in Marmoset
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