
该教程分为5个视频,历时12个多小时,涵盖了整个过程……从复制扫描到建立一个漂亮的拓扑以准备动画,然后最终雕刻一个相似的对象。大部分教程都在Zbrush中,但我们在Topogun中介绍了retopo,在RizomUV中介绍了uvs,并在Marmoset Toolbag中介绍了一些烘焙。
Duration 12h Project Files Included MP4
Info:
I’ve made this guide to share with you guys the process that I teach my students to follow when they first dive into making faces for their characters. The goal of it is to learn how to make a head and have it ready for production.
The tutorial is split into 5 videos, lasts a bit over 12 hours and covers up the whole process…from replicating a scan then build up a nice topology ready for animation and moving into sculpting a likeness in the end.
Most of the tutorial is in Zbrush but we cover up retopo in Topogun, uvs in RizomUV and some baking in Marmoset Toolbag.
What will you get:
– 5 videos that sum up a bit more than 12 hours of explained process.
1. Intro and scene setup
2. Copying a scan using dynamesh
3. Making topology and uvs ready for animation
4. Making a likeness
5.Microskin details and refinement
– Final ztl file
– Pureref board with plenty of useful information and references
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/7396.html