
Weta Digital 的创意艺术总监 Gino Acevedo 分享了他在 Photoshop 中“手绘”生物设计的个人方法。Gino 因其在大片电影假肢和木偶上的特殊 FX 喷枪技术而在业内广为人知,他揭示了他现在如何使用传统灵感的技术(类似于硅胶模型上使用的技术)来实现令人信服的生物设计的终极半透明皮肤。
从 Photoshop 开始,工作坊首先介绍 Gino 用于绘制肤色的调色板。他还解释了他的选择的重要性以及它们在构建逼真的肤色时的用途。然后他的讲座进入 ZBrush 进行了两章,让您跟随他从头开始雕刻他自己的生物概念。从一个基本的头骨开始,他构建了一个恶魔般的设计,同时展示了他整个雕刻过程的延时,并在此过程中给出了提示、技巧、最喜欢的工具和行业见解。
在 KeyShot 中渲染后,最终渲染将被带回 Photoshop 进行最终的绘画工作。Gino 以耳朵为出发点,展示了如何使用先前建立的调色板有效地绘制多层半透明皮肤。工作坊密切关注细节,展示了如何绘制逼真的雀斑、静脉、斑点效果等等。研讨会的最后一部分涵盖了完整的生物头部的绘画,以作为最终插图。
Duration 1h 51m MP4
Title: The Gnomon Workshop – Creating Translucent Creature Skin – Painting Techniques with Gino Acevedo
Info:
Gino Acevedo, Creative Art Director at Weta Digital, shares his personal approach to “hand-painting” creature designs in Photoshop. Widely known in the industry for his special FX airbrushing techniques on blockbuster movie prosthetics and puppets, Gino reveals how he now uses traditional-inspired techniques — similar to those used on silicone models — to achieve the ultimate translucent skin for convincing creature designs.
Starting in Photoshop, the workshop begins with an introduction to the color palette Gino uses for painting flesh tones. He also explains the importance of his selections and what they’re used for when building up realistic skin tones. His lecture then moves into ZBrush for two chapters, allowing you to follow along as he sculpts his very own creature concept from scratch. Starting with a basic skull, he builds out a demon-like design while showing the timelapse of his complete sculpting process, with tips, tricks, favorite tools, and industry insights given along the way.
After rendering in KeyShot, the final render is taken back into Photoshop for the final painting work. Beginning with the ear as his starting point, Gino demonstrates how to effectively paint the many layers of translucent skin, using the previously established color palette. Paying close attention to details, the workshop showcases how to paint realistic freckles, veins, mottling effects, and much more. The final segment of the workshop covers the painting of the full creature head for a final illustration.
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